The Evacuation of Hoth: Campaign Clarifications

By simple31, in X-Wing

I'm planning on sending the GR-75 on its maiden voyage next week and am just looking at the campaign rules and a couple of points are niggling me. Was hoping the sage and wise of the community could confirm my understanding;

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

2. When resolving effects the rebel player can equip a 'free' upgrade to a surviving named pilot. I assume the 'free' upgrade must still be available on the pilot's upgrade bar, so for example if I have Arvel Crynyd in the Fleet upgraded with Concussion Missiles and Shield Upgrade I will not be able to upgrade him further through the 'free' reward

Would be great to hear if this is how everyone is interpreting, or if there are any other questions this will be as good a place as any to post.

The idea behind the Rebel rules is to capture how limited their resources are and how desperate their situation is. I believe you are reading them the correct way.

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

"He may equip any of his ships with upgrades from the Resources column by paying the squad point cost for each copy of each upgrade that he equips."

That implies you could equip PTL to both.

I'm planning on sending the GR-75 on its maiden voyage next week and am just looking at the campaign rules and a couple of points are niggling me. Was hoping the sage and wise of the community could confirm my understanding;

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

2. When resolving effects the rebel player can equip a 'free' upgrade to a surviving named pilot. I assume the 'free' upgrade must still be available on the pilot's upgrade bar, so for example if I have Arvel Crynyd in the Fleet upgraded with Concussion Missiles and Shield Upgrade I will not be able to upgrade him further through the 'free' reward

Would be great to hear if this is how everyone is interpreting, or if there are any other questions this will be as good a place as any to post.

On #1, I believe you are correct that non-uniques can only be upgraded through the Resources pool. But the Resources pool says you can pick 8 upgrade cards - which I assume to mean any upgrade cards (Motifications, Missiles, Torpedoes, EPTs, et al).. So you could put PTL in there. And you can use the upgrades in our Resources pool any number of times, as long as you pay the points for it. So if PTL is in your Resources pool, you should be able to assign it to both your Green Squadron Pilots as long as you have 6 points available.

On #2, I would agree with that. But if you gave Arvel his Concussion Missile or Shield Upgrade from the Resource pool instead of specifically assigning it to the pilot as an upgrade in your Roster, those upgrades are not a permanent part of his points in the Roster and could be chosen as "free" upgrades instead.

I had R2 Astromech and Opportunist in my Resources pool that I assigned to Wedge from my roster, with the hopes that I could pick those 5 points for him if he survived the first mission. Unfortunately in my campaign SW history will need to be rewritten - someone else will destroy the power regulator on the north tower on the 2nd Death Star because Wedge did not escape alive from Hoth! :(

I'm planning on sending the GR-75 on its maiden voyage next week and am just looking at the campaign rules and a couple of points are niggling me. Was hoping the sage and wise of the community could confirm my understanding;

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

2. When resolving effects the rebel player can equip a 'free' upgrade to a surviving named pilot. I assume the 'free' upgrade must still be available on the pilot's upgrade bar, so for example if I have Arvel Crynyd in the Fleet upgraded with Concussion Missiles and Shield Upgrade I will not be able to upgrade him further through the 'free' reward

Would be great to hear if this is how everyone is interpreting, or if there are any other questions this will be as good a place as any to post.

On #1, I believe you are correct that non-uniques can only be upgraded through the Resources pool. But the Resources pool says you can pick 8 upgrade cards - which I assume to mean any upgrade cards (Motifications, Missiles, Torpedoes, EPTs, et al).. So you could put PTL in there. And you can use the upgrades in our Resources pool any number of times, as long as you pay the points for it. So if PTL is in your Resources pool, you should be able to assign it to both your Green Squadron Pilots as long as you have 6 points available.

The rules state "The Rebel player chooses eight different Upgrade cards (regardless of cost) and writes the name of each card he chooses in the "Resources" column of his roster sheet. He cannot list each Upgrade card more than once in the "Resources" column."

So no... only ONE none unique pilot can be fitted with PtL in the first round for the Rebels.

I'm planning on sending the GR-75 on its maiden voyage next week and am just looking at the campaign rules and a couple of points are niggling me. Was hoping the sage and wise of the community could confirm my understanding;

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

2. When resolving effects the rebel player can equip a 'free' upgrade to a surviving named pilot. I assume the 'free' upgrade must still be available on the pilot's upgrade bar, so for example if I have Arvel Crynyd in the Fleet upgraded with Concussion Missiles and Shield Upgrade I will not be able to upgrade him further through the 'free' reward

Would be great to hear if this is how everyone is interpreting, or if there are any other questions this will be as good a place as any to post.

On #1, I believe you are correct that non-uniques can only be upgraded through the Resources pool. But the Resources pool says you can pick 8 upgrade cards - which I assume to mean any upgrade cards (Motifications, Missiles, Torpedoes, EPTs, et al).. So you could put PTL in there. And you can use the upgrades in our Resources pool any number of times, as long as you pay the points for it. So if PTL is in your Resources pool, you should be able to assign it to both your Green Squadron Pilots as long as you have 6 points available.

The rules state "The Rebel player chooses eight different Upgrade cards (regardless of cost) and writes the name of each card he chooses in the "Resources" column of his roster sheet. He cannot list each Upgrade card more than once in the "Resources" column."

So no... only ONE none unique pilot can be fitted with PtL in the first round for the Rebels.

You are correct. You write PTL in the Resources column just once. But a little further down it also says "He may equip any of his ships with upgrades from the Resources column by paying the squad point cost for each copy of each upgrade that he equips." So he can load it on both ships.

So the consensus is that an upgrade in the resources column can be applied multiple times - which gives a lot more flexibility than I initially thought.

What is everyone considering a good fleet; a pimped up transport & 6 or 7 named pilots with minimal upgrades?

So the consensus is that an upgrade in the resources column can be applied multiple times - which gives a lot more flexibility than I initially thought.

What is everyone considering a good fleet; a pimped up transport & 6 or 7 named pilots with minimal upgrades?

I'm not sure that's true. This is worth asking FFG for clarification...

So the consensus is that an upgrade in the resources column can be applied multiple times - which gives a lot more flexibility than I initially thought.

What is everyone considering a good fleet; a pimped up transport & 6 or 7 named pilots with minimal upgrades?

I'm not sure that's true. This is worth asking FFG for clarification...

Allowing resources to be listed only once means you see always at risk of losing them if you lose a mission (for example, you can't protect PtL from being scratched off the list by writing it in several slots).

However, you can absolutely use more than one copy of a resource in a given mission.

Getting the balance right between 'fleet' upgrades and 'resource' upgrades seems the key! Anybody got any completed campaign rosters that they could share to help unboggle my mind?

I'm planning on sending the GR-75 on its maiden voyage next week and am just looking at the campaign rules and a couple of points are niggling me. Was hoping the sage and wise of the community could confirm my understanding;

1. Non-unique ships can be named in your fleet but cannot have a standing upgrade so can only be upgraded through the 'Resources' pool. As such it would be possible to identify two Green Squadron pilots in your fleet, but there's no way you could equip both with Push The Limit in any of the missions

2. When resolving effects the rebel player can equip a 'free' upgrade to a surviving named pilot. I assume the 'free' upgrade must still be available on the pilot's upgrade bar, so for example if I have Arvel Crynyd in the Fleet upgraded with Concussion Missiles and Shield Upgrade I will not be able to upgrade him further through the 'free' reward

Would be great to hear if this is how everyone is interpreting, or if there are any other questions this will be as good a place as any to post.

On #1, I believe you are correct that non-uniques can only be upgraded through the Resources pool. But the Resources pool says you can pick 8 upgrade cards - which I assume to mean any upgrade cards (Motifications, Missiles, Torpedoes, EPTs, et al).. So you could put PTL in there. And you can use the upgrades in our Resources pool any number of times, as long as you pay the points for it. So if PTL is in your Resources pool, you should be able to assign it to both your Green Squadron Pilots as long as you have 6 points available.

The rules state "The Rebel player chooses eight different Upgrade cards (regardless of cost) and writes the name of each card he chooses in the "Resources" column of his roster sheet. He cannot list each Upgrade card more than once in the "Resources" column."

So no... only ONE none unique pilot can be fitted with PtL in the first round for the Rebels.

You are correct. You write PTL in the Resources column just once. But a little further down it also says "He may equip any of his ships with upgrades from the Resources column by paying the squad point cost for each copy of each upgrade that he equips." So he can load it on both ships.

Edited by BojambaMcMamba

Here's what I opted for playing rebels in the campaign

FLEET:

GR75 - backup shield, comms, and quantum storm (11 points)

Porkins - PTL (29 points)

Hobbie - R3A2 (27 points)

Jan Ors - Squad Leader and Ion Turret (32 points)

Dutch - Ion Turret and R5 (29 points)

Blue Squad - 22 points

Blue Squad - 22 points

Green Squad - 19 points

RESOURCES:

Chewbacca

Engine Upgrade

Fire Control System

Ion Cannon

Flechette Torpedoes

Push The Limit

Hull Upgrade

Concussion Missile