Duration of Maggots in the Meat.

By doomande, in Dark Heresy

In a few weeks time are my group going to have their first all day 12 hours session, and I have thought to incorporate Maggots in the Meat into our adventure since I have rather found memories about that.

Now the thing is that we only have those 12 hours or so to play this special scenario, so what experiences do others have with Maggots in the Meat when it comes to the duration of it? The scenario itself says that it is worth 200Exp, the worth of 6 hours of game time with snacks and such.

So what do others say? Will 12 hours be enough?

Too much I'd say....granted all depends on how you run the games; got to start with the briefing at the Tricorn, booking a void ship to the planet, the warp voyage itself, then landing, the platform, the trip to the city, investigation, combat..if you're heavy on the RP or not..I did ran it a while back, I squeezed it in 3-4 hours, the players liked it, had a small running thing with the stairs during the ending..they enjoyed it.

I tried to resist making the obvious Bad Joke, but I failed my WP Test...

The answer to the thread title is "Until they turn into flies." :P

Edited by Adeptus-B

I would not say that my players are slow... they do just like to look at the scenery and take in each and every detail... Having to look at the same thing two three times before they catch the clue. But hey, they are also new to this kind of RPing, them normally only playing D&D ala dungeon crawl.

But thanks for the help and the pun as well. Maybe will I turn one of them into flies, they do always joke about how Nurgle are their plan B

Can you direct me to where this adventure is? I'm not familiar with it

It is the adventure there was given with the GM screen, so rather hard to get your hands on sadly :/

Oh, I have read it then. I just didn't know the title

Thanks

It is the adventure there was given with the GM screen, so rather hard to get your hands on sadly :/

Is it no longer available? Sorry I've been gone for over a year so I don't know what I missed besides the second edition coming out. I don't have spare cash so I'll stick with 1st ed. I have several books for that version so I can still get a lot out of them.

GM screens (and their associated adventure, when there is one) are always fairly hard to come by. Doesn't matter what system you're playing.

They're the lowest production item, and even the people who buy all the rulebooks don't always go for the GM screens. Might be more available in electronic form, but hard copy? not a chance.