- For critical wounds I use WFRP3 rules and cards (I will make my own, with SW look&feel, when I have time), because it's so faster and more convenient than a crit table;
- for chasing I use house rules based on biding, inspired a french game (COPS) and modified for SW dices.
I thought about using critical hit cards. How do they work in WFRP3?
As for chases, the old James Bond game ('83) had a chase mechanic where each player would bid on the difficulty (abstractly reflecting speed) to see who got to go first and choose the main maneuver. Way more narrative than the system in EotE. I'd like to see a port of something like that.
Edited by Hedgehobbit