So if you do a recover action, do you think we get to choose what how many shields from both sections we gain back?
Rules are here:
http://www.fantasyflightgames.com/ffg_content/x-wing/support/X-Wing-Huge-Ship-Rules.pdf
Pertinent section:
So if you do a recover action, do you think we get to choose what how many shields from both sections we gain back?
Rules are here:
http://www.fantasyflightgames.com/ffg_content/x-wing/support/X-Wing-Huge-Ship-Rules.pdf
Pertinent section:
Alrighty then. What do I know. ![]()
Alrighty then. What do I know.
Does seem to me that there was something that only effected one section. But I can't remember what or where I saw it.
You're thinking of Reinforce, and I'm pretty certain that Target Lock only works for one section of the ship as well.
Question: since the fore and aft are separate, does that mean their actions are independent of one another? (Do we get two actions per turn?)
The thing I want the single turbolasers for most, is to stop Tie Bombers at range 4-5. Those are going to be a big threat to a Vette.
I don't think this is going to work all that well. 4vs4 isn't going to be turning out a huge amount of damage, especially since at long range the Bombers will be able to hold focus for defense.
You're thinking of Reinforce, and I'm pretty certain that Target Lock only works for one section of the ship as well.
Question: since the fore and aft are separate, does that mean their actions are independent of one another? (Do we get two actions per turn?)
Again, rules are here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/X-Wing-Huge-Ship-Rules.pdf
You're thinking of Reinforce
Yeah that was it. The TL however can be used by either section. From page 2 top of the left side.
When a huge ship acquires a target lock, the blue target lock is placed next to the ship. It is not assigned to either section, and it can be spent by either section.
(Do we get two actions per turn?)
Yes each section can preform a action each turn.
vs4 isn't going to be turning out a huge amount of damage, especially since at long range the Bombers will be able to hold focus for defense.
True, but at range 4-5 you're dealing damage and not taking any in return. Plus you can use things like Han or something else to help increase the damage a bit.
You're thinking of Reinforce, and I'm pretty certain that Target Lock only works for one section of the ship as well.
Question: since the fore and aft are separate, does that mean their actions are independent of one another? (Do we get two actions per turn?)
Reinforce can also be applied to either section, and Target Lock can be spent by either section. Yes, you get two actions per turn, but each ship section can only perform one of the actions in its action bar or assigned to it from upgrades, even though the other section may be able to benefit from it. So, only the front section can acquire a target lock, but either section can spend it. Only the aft section can Recover, but you may assign the shield tokens to either section. Only the aft section may Perform the Reinforce action, but the reinforce token may be assigned to either section.
Somehow I hadn't realized that the CR90 doesn't come with the Recover action, so the backup shield generator seems crucial for it.
[edit] Yup that's a Recover action on the Aft section.
vs4 isn't going to be turning out a huge amount of damage, especially since at long range the Bombers will be able to hold focus for defense.
True, but at range 4-5 you're dealing damage and not taking any in return. Plus you can use things like Han or something else to help increase the damage a bit.
True enough. I'm just thinking that it's not going to be enough to stop the Bombers from getting into range and unloading.
Here you go people, feast your eyes upon these pictures! Sorry for big pictures in advanced!
(I got these from a Facebook Group that follows X-wing)

Funny looking token, looks like a Energy Tracker for the CR-90.

Damage deck, rotate your head to get the best reading angle.


Oh my, Structural Collapse. Well, I know what crit Maarek is hunting for.
So they say it can possibly take up to four attack per round, but 3 of those cost at least one energy. How often are you going to be able to do that. I don't know. I am liking the Tantive more than the Transport simply because I would rather kill my enemies than screw with them. Sure the Tantive is going to cost three times as much the transport.
But I am super psyched. I have been saving b-day money since January to buy this thing.
actually, they can make many more attacks than that. If i remember right, three of those four attacks are from hardpoints. If you take Quad Lasers (which are actually cheaper) then if any of those miss then you get to attack again for one energy. And from what i've seen of the transport, energy doesn't really seem to be a problem.
Well one thing's for sure, when a Huge ship goes down, it goes down in style!
Crew flying out into space, the ship buckling from the inside out, massive systems failures, general mayhem...
Man, almost every crit it has can be gotten rid of, some more easily than any critical hit currently around. Somehow I can't help but feel that's a little cheap. Crits are probably your only chance to kill these stupid things.
So they say it can possibly take up to four attack per round, but 3 of those cost at least one energy. How often are you going to be able to do that. I don't know. I am liking the Tantive more than the Transport simply because I would rather kill my enemies than screw with them. Sure the Tantive is going to cost three times as much the transport.
But I am super psyched. I have been saving b-day money since January to buy this thing.
actually, they can make many more attacks than that. If i remember right, three of those four attacks are from hardpoints. If you take Quad Lasers (which are actually cheaper) then if any of those miss then you get to attack again for one energy. And from what i've seen of the transport, energy doesn't really seem to be a problem.
I'm thinking energy will be much harder to maintain with the Corvette because you'll likely be using most of it to charge weapons in addition to shields.
What the Crippled cards look like for each section, basically flip it over to see the good side of the ship.

Energy Usage rules for the CR-90

Then box comparison, from our wonderful friends on Facebook.

Got a rules question
If you assign a Team or Crew card to a partial section of the ship (Fore, Aft), does that card only apply to that section?
For example, if I put Tactician on the front can I use the card for secondary weapons on the back?
So if the Aft section is crippled, then you can only gain one energy maximum regardless of your maneuver, because you have to put it on the ship card first, and then transfer it to upgrade cards.
Yup. It really screws over the Corvette's offensive capabilities.
Well one thing's for sure,
FFG doesn't know how to spell maneuver all of a sudden? See Reactor Leak.
.
Well one thing's for sure,
FFG doesn't know how to spell maneuver all of a sudden? See Reactor Leak.
.
Oh my, Structural Collapse. Well, I know what crit Maarek is hunting for.
No Joke.
Anybody know how many small cards (upgrades and damage cards) come with the Tantive IV?
I've only got 30 sleeves left, and I want to figure out if I need to order more.
What I have should take care of the fore and aft damage decks with 10 sleeves to spare.