Like some of you might notice on the earlier forums, I love to play Hastur, as it has the exciting mechanism I've ever use, cancellation.
But, right now woth the last expansion (Mountains), I decided to rebuild another deck based on the characters I used to practice + new mecanisms.
The aim of this deck is to control your opponent commission's sequence, in a way to avoid him genrating tokens + a little bit of Rush
I try this deck for fun, but he migth reach higher levels :
3x Feathery Watcher (a really cool char for this faction)
3x Demon lover (reducing the skill of char which still be able to commit
3x Giant Albino Pingouin (Deck thema + the ability to be immune against mirror strategy)
3 x Keeper of the Yellow Sign (Token Discarding+ A)
3x Arckam Inmate (combio with CDW, plus usefull I icon)
3x Patron of the Arts (Speed Bump)
3x Performance Artists (Cancel for cheap)
3x Psychopath (Invulnerability + extra text box)
3x Pulp writer (late game+ usefull ability )
3x Repairer of reputation (transient+ AA)
3x Charles Dexter Ward (the aim of the use of this card is to use CDW as a block, which will
bring madness to the opponent's chars).
3x White Out (still block your opponent when he wants to genrate tokens during resolution)
3x Polar Mirage (to still a char that hadn't been commited in a way to block you later, which can give you a strong advantage)
3x Antartic Wind
3x Polar Fog
3x Hypothermia (this deck owns a huge proportion of polar event, especially designed for Hastur )
3x Irresistible Allure (still coomission effect)
3x Cruel Temptation (committing tool)
TOTAL : 54 cards (33 characters+ 21 events)