Doom Soundplayer for "Doom: TBG".

By Maleficus_Sadi, in Doom

Awhile ago, back when I was hardcore into Doom: TBG (mostly, back when I had more people I knew to play WITH me, seeing as how the interest never fully died out xD), a friend of mine and I compiled a sound program that we would use in conjunction with the board game, to make it a little bit more realistic. As I recall, I made mention of this and even intended to put this program up onto the forums, but just as I was about to, the forums were going through major construction and I forgot about it and then never did so when the new forums came online.

Anywho, long story short, if anyone would like to check out the program, let me know and I'll see if I can't get a temporary upload link for you guys to check it out and see if you like it. If you are adept at simple programming, you might even want to take a look at it and make some improvements yourself, then re-upload it for others to view your modifications (as I'm done with fiddling with the file and am happy with the way it is, unless someone is willing to add something else to it).

Just a note, nearly all of the files are taken from the Doom 3 game. This includes weapon sounds, monster spawn sounds, monster death sounds, monster occasionally making sounds whilst the monster is still active, the classic doom theme, the Doom 3 theme and some various, repeating ambient sound files for a different atmosphere.

There is also a small table in the center to assist the Invader in keeping track of enemy marine HP/Armor/XP. At the moment, there is no sound for clicking on the XP, but there are sounds for marines gaining/losing HP and gaining/losing armor and also a small table for the Invader to keep track of how many times he was gone through the deck, along with a small, foreboding remark by the antagonist of Doom 3 when the 'Through Deck' button is clicked on.

If anyone is interested in this player, please let me know and I'll take the time to link it. If not, then no worries, just thought I'd share this contribution to the game with other people who loved/love the game as much as I did.

I think I ran across something like this recently. Though, I'm curious how you have this worked up and what sounds you're using. I may very well try to get a laptop setup for our first game. If you post a link, please let us know.

Well now that someone has shown interest in it, I'll gladly upload it (:

So all the sounds are taken directly from the actual Doom 3 video game for the PC. My friends and I use a laptop as well... ever since we started using this program we made, we simply can't imagine playing without it. And everyone new that comes to play agrees that it adds a lot of atmosphere to the game and makes it a lot more intense (:

Here's a download link to the Soundplayer: www.sendspace.com/file/whzxu9

If the link ever becomes inactive, let me know . Oh yeah... there is also a silly sound file in the player that my friend hid. It's from the Doom 3 video game... so if you click around and find something weird, just know that it is from the Doom 3 game if you haven't played it xD.

One more thing: My favorite ambient music is 'Drippy'. I like how it sounds and it also isn't too obnoxiously repetitive like some of the other ambient music, but we wanted to throw them in there just in case other people liked them. Oh yeah! Don't forget to try out the 'Spawn' sound (just click on the portrait to activate it) for the Cyberdemon! I thought it was perfect and totally bad-ass sounding (:

Nice! I must have clicked that chaingun and machine gun button 100 times :) People are all looking at me funny here at work!

So, it looks like you have individual monster buttons, and when you click one, it reverts to a "new" button...so when pressed again, it seems like a death cry. What if a player places a second monster of the type before the first one dies? Ok, so you just don't click it, or you click it twice...stupid question.

How difficult is it to modify the program to allow placing a second or third monster of a given type without having to click a "die" button first?

Also, do you have "distant" sounds? While players are moving around the board without enemies currently on it...a distant sound of an enemy might be interesting, "Oh ****, that's a *blah blah blah*! Be on the lookout!"

Ok, now that I asked, back to clicking the chaingun some more! :D

Care to upload it on BGG? That sharing site is blocked at my work ;)

-shnar

shnar said:

Care to upload it on BGG? That sharing site is blocked at my work ;)

-shnar

Sadly by the time I read this message, I had already left on a short trip so I wasn't able to upload it. However, when I return from my trip I will be more than happy to upload it for you. I would expect an ETA of Sunday night/Monday for the upload, so just look for it around then (:

@swgod98: Hmmm... if you added more sounds, I think it would get too cluttered with repeating sounds that the monsters make. They'd constantly be making those demon sounds over and over in very quick repetition and it might get pretty annoying if they played ~too~ much. As far as your 'distant' theory, that would take a lot of work, is a hassle and in the end wouldn't be very easy for the Invader to work with, since he would be constantly switching from the 'distant' monster sounds to the actual 'spawn monster' sounds. However, a good alternative (and one I use) is that you could consider NOT placing all of the monsters in the room. Only place what monsters the Marines have an LoS to (This is especially fun with the Darkness card, when their visual range is reduced to 4 squares, or you could maybe even put a default LoS range for the Marines, like 12 spaces? I have never tried that, but sounds like it could be fun). For all monsters that they cannot see, try to remember where they are in your head and move them accordingly. If you're having trouble doing that, you can use "?" tabs or anything else that could simply represent 'something moving in the darkness'. So... in essence, if you do this AND also use the soundplayer, maybe if your Marines know what the certain monsters sound like, they could go, "Oh, I can't see that massive thing moving in the darkness, but it is probably a Cacodemon from the sounds I am hearing."

I think that basically captures the same thing, but with 500x less the hassle (:

Any chance of posting this file on another download server? I'm having no luck in getting it to download and I'd really like to try it out.

I finally tried it yesterday, I've had it on my HD for a while... Very good work! The tracks are great, and the sounds too. I'll definately be using this next time we play.

Would like more ambient tracks though for some variation. I can always use my own doom soundtrack I guess :)

So far i have not been able to use it while playing, but i must have heard the chainsaw like 50 times :D

I'm sure it will be a very handy tool for our game sessions, thanks!

Would any of you that already have this file possibly post it on another download server? I'd really like to give it a try.

neur0mancr said:

Would any of you that already have this file possibly post it on another download server? I'd really like to give it a try.

Here, try this: www.danshobbyshack.com/doom/Doom_Sound_Player_Final.zip

I can keep it up there for a little while...or until asked to take it down, as this is not my file. I just want to help Maleficus distribute his great work!

P.S. I had some trouble downloading it when testing the file (not sure why)...had to pause/resume a lot to get it to complete. Hopefully you guys won't have any problems...

Thank You, That worked perfect.

This is Awesome

Although I find I cannot extend it to show the other weapons and the pistol icon is not even appearing on the sound board. Anyway to correct this by sizing it better?

CanadianPittbull said:

Although I find I cannot extend it to show the other weapons and the pistol icon is not even appearing on the sound board. Anyway to correct this by sizing it better?

EDIT: Nevermind just changed my resolution settings. :P

Hey guys...

I´ve downloaded the file from the link that swgod98 pointed out and after i unziped it,it appeard 2 folders,one with pics and another with sounds,togheter with 2 applications...doomsounds and jpsounds.

I can play the sounds on WMP and i can see the pics,but when i click on the applications,the error message appears...does it happened to any of you?Or am i probably doing something wrong?

Cheers

Paulo