Lore.. no question.
Lore has the most powerful effect in card games, card draw / deck manipulation. Any deck, of ANY sphere is smoother with a lore splash. Lore improves any deck it is in.
With the addition of the traps and ranger subset they are now even able to handle large attack needs on their own. The last remaining weakness. They quest, have great support, and most importantly even beyond card draw is they are the sphere for encounter deck control. Oh yeah, they also have the heals.
Control decks rule.
If there was a sphere I would call a Generalist sphere, then it is lore.. dose a bit of everything. Great for solo players.
Edited by booored