there are only three teams. i has to be for future use, or in case you want to put an extra team in the fore instead of the aft for some reason.
New Tantive IV Crew Cards...
And again, I think the Tantive IV title isn't meant for you to actually use that slot. It is there so that you still have those slots when the fore section is crippled. Since the Titles don't take up a slot, they aren't discarded. Which explains why it costs what it does.
And again, I think the Tantive IV title isn't meant for you to actually use that slot. It is there so that you still have those slots when the fore section is crippled. Since the Titles don't take up a slot, they aren't discarded. Which explains why it costs what it does.
good point, i didn't see you post that before, sorry. i have to admit i was wondering why the hell it cost 4 points!
Any word on how cripple sections work? If the Fore loses a Team slot, then that could grant insurance against that.
EDIT: nvm, just read the thread.
Edited by PhantomFOJust occurred to me that Han will also neatly bypass both Jax and Dark Curse. Apologies if that's a repeat.
So... no Leia or Han cards in the latest FFG preview article... I'm going to have to stick to my guns here and call the ones in this thread likely fakes.
sorry my friend, here we are! complete with errors.
![]()
Thanks for posting these!
It is a dark time for the Republic....
Just occurred to me that Han will also neatly bypass both Jax and Dark Curse. Apologies if that's a repeat.
I meant to mention it earlier and think I forgot. At some point, I'll be putting Han on a HWK with a Blaster Turret, just so I can shoot Dark Curse with it.
it's confirmed via Facebook. all these cards are real, spelling errors and all. look up the unofficial fan page. https://m.facebook.com/profile.php?id=402893733115355
Edited by Engine25Han still doesn't bypass the requirement to spend a Focus token to fire the Blaster Turret. So, Dark Curse and Carnor Jax still laugh at the Blaster Turret.
Got my Corvette today!
Incredibly Leia is REAL!! (Han as well)
Yes... they reduced the princess to a disposable 'stress relief' role... oh the shame of it...
...at least she isn't cheap!
Don't know about you guys, but I'm flying my Corvette with the Tantive title and leia on board whether I use the abilities or not...
With remarks like " Will someone get this walking carpet out of my way? ", and replies like " No reward is worse this! ", you would think that she would actually give stress to your own troops!
Leia is actually the same (ish) as the lcg version
Did anyone figure out the average damage for using crew han? I know the average damage for a single die is 87.5, but additional dice should reduce that a bit. A single die is simply: is it a bank? Reroll, for a 50% chance of making it a hit. But with more dice, its more complex. If you have 2 focus and a blank, you should focus the roll. But with 2 blanks and a focus, you should reroll eveything. I have no idea how to figue out exactly how many average hits a 3 or more attack die roll will have.
Did anyone figure out the average damage for using crew han? I know the average damage for a single die is 87.5, but additional dice should reduce that a bit. A single die is simply: is it a bank? Reroll, for a 50% chance of making it a hit. But with more dice, its more complex. If you have 2 focus and a blank, you should focus the roll. But with 2 blanks and a focus, you should reroll eveything. I have no idea how to figue out exactly how many average hits a 3 or more attack die roll will have.
You really have to brute-force all the different permutations. I could do it with my scripts but I haven't yet. Been way too busy.
Did anyone figure out the average damage for using crew han?
A start is on page 3: link
Did anyone figure out the average damage for using crew han? I know the average damage for a single die is 87.5, but additional dice should reduce that a bit. A single die is simply: is it a bank? Reroll, for a 50% chance of making it a hit. But with more dice, its more complex. If you have 2 focus and a blank, you should focus the roll. But with 2 blanks and a focus, you should reroll eveything. I have no idea how to figue out exactly how many average hits a 3 or more attack die roll will have.
You really have to brute-force all the different permutations. I could do it with my scripts but I haven't yet. Been way too busy.
Well, .875 to the third is .6699 That's the best it can ve on 3 dice. a little over 2/3rds of the rolls at max damage. But I don't believe it's quite that good.
Did anyone figure out the average damage for using crew han? I know the average damage for a single die is 87.5, but additional dice should reduce that a bit. A single die is simply: is it a bank? Reroll, for a 50% chance of making it a hit. But with more dice, its more complex. If you have 2 focus and a blank, you should focus the roll. But with 2 blanks and a focus, you should reroll eveything. I have no idea how to figue out exactly how many average hits a 3 or more attack die roll will have.
You really have to brute-force all the different permutations. I could do it with my scripts but I haven't yet. Been way too busy.
It is not.
The above assumes that the best option to choose for each individual die is identical. Which is not always true.
" Will someone get this walking carpet out of my way? "...
Princess Leia:
Worst.
Ambassador.
Ever.
dvor is right. Normally you only care about 2 outputs, [hit or critical or focus] vs [blank] (for the example of attack with focus token). This is a binomial distribution so you can use convolution to quickly find the hit PDF.
In this case, we really do care about three ouputs: [hit or crit] vs [focus] vs [blank]. You need an NxN matrix (N = #dice + 1) to uniquely define the probability of each possible outcome after the first roll. Then you need some logic to determine the best course of action for each case, and you can then use the binomial distribution from there (if you target lock).
Despite sounding very complicated its actually not that hard to do, just takes some time to code it correctly, or alternatively compute everything by hand (ouch).
Edited by MajorJugglerdvor is right. Normally you only care about 2 outputs, [hit or critical or focus] vs [blank] (for the example of attack with focus token). This is a binomial distribution so you can use convolution to quickly find the hit PDF.
In this case, we really do care about three ouputs: [hit or crit] vs [focus] vs [blank]. You need an NxN matrix (N = #dice + 1) to uniquely define the probability of each possible outcome after the first roll. Then you need some logic to determine the best course of action for each case, and you can then use the binomial distribution from there (if you target lock).
Despite sounding very complicated its actually not that hard to do, just takes some time to code it correctly, or alternatively compute everything by hand (ouch).
For attacks with 2,3,4, and 5 dice...
. Have fun.
I really appreciate the work that guys like MajorJuggler and Khyros do around here, crunching the numbers for us.
But there's also times I'm happy I'm not a math guy, because I didn't understand most of what MajorJuggler said above, so I'm not even remotely tempted to try it myself.
If you have Targeting Coordinator on the Transport you can use it to give a Corvette a TL?
I really appreciate the work that guys like MajorJuggler and Khyros do around here, crunching the numbers for us.But there's also times I'm happy I'm not a math guy, because I didn't understand most of what MajorJuggler said above, so I'm not even remotely tempted to try it myself.For attacks with 2,3,4, and 5 dice...
. Have fun.
![]()
I understand what he's saying. I just don't want to do the work, as I'd have to do it by hand. And it would be a PITA.
For attacks with 2,3,4, and 5 dice...dvor is right. Normally you only care about 2 outputs, [hit or critical or focus] vs [blank] (for the example of attack with focus token). This is a binomial distribution so you can use convolution to quickly find the hit PDF.
In this case, we really do care about three ouputs: [hit or crit] vs [focus] vs [blank]. You need an NxN matrix (N = #dice + 1) to uniquely define the probability of each possible outcome after the first roll. Then you need some logic to determine the best course of action for each case, and you can then use the binomial distribution from there (if you target lock).
Despite sounding very complicated its actually not that hard to do, just takes some time to code it correctly, or alternatively compute everything by hand (ouch).
. Have fun.
Not a problem. [edit: by scripts, obviously not by hand] My scripts actually do all of the above already except for the Han logic. I specifically write them to brute-force the problem with an arbitrary number of dice, because I knew that in some cases I would care about all 4 kinds of outputs (or 3 on defense dice). I suppose I could see if MATLAB can do multidimensional convolution, so I don't have to use a bunch of nested loops.
My scripts are actually even much more complicated than the above: I can compute the exact hit probability distribution for multiple attackers attacking the same defender, even if the defender has focus or evade tokens (yes, plural), and/or stealth device. Each attack is allowed a unique range (add attack or defense dice), and each attacker an have unique attack properties (# of dice, focus, or it can even be any kind of ordnance). I can input any number of attack and defense dice, so technically I could see what the PDFs look like, for, say, 10 attack dice vs 20 defense dice.
If I were more web savvy and hosted a site I would probably re-write it in a different language and make it a publicly available tool that outputs all the results both numerically and graphically. Maybe I'll do this someday.
OK enough techno-babble. TL;DR: I'll get around to the Han Solo odds, hopefully in the next 7 days.
Edited by MajorJuggler