Hi guys, yet another "newbie" GM thread.
I haven't run any 40K games yet, DW will be my first, but I've been GMing and playing for over 25 years.
I've read the corebook, and one thing that I've noticed about DW: the mechanics themselves are really simple and straightforward, there's just a lot of "extras" for players and GMs to remember: skills, traits, demenours, bonuses, types of attack, modes etc. This is a little daunting at first, but I think we will get used to it. I told my group our first session would probably involve a lot of book flipping, which is to be expected. I also told them to be across their characters - they need to be telling me what they can do, not vice-versa. All my players are experienced RPers too, so I don't envisage any issues there.
My first question is fairly straightforward: do you guys alter characteristics based on all the bonuses that come in at character creation, or is it best to note that these are bonuses to a base score? Something like altering, say WS because the player has chosen an assault marine is fairly straightforward, but what about anything that comes in because of armour or other? SM armour gives a character +20 to Str yes? Is this something you'd write on the characteristic as a +20, or would you alter the characteristic by 20 and have the player at -20 when they are out of their armour?
I know this might not seem like a big deal, but when I was making some characters for practice, I kept asking myslef this question
Thanks guys, I'm sure I'll have more questions once we get underway.
Cal