Going to have my first game tomorrow with the new transport.
Just looking for some clarification on some of the rules
1) I know this is a big debate, but what is the census on starting with energy? I just assumed that you start with full. Otherwise by the time you get in range would you even have full energy?
How have most dealt with this?
Not looking to get in a debate, but just how do you start?
2) Some cards like bright hope says +2 energy. I assume this just increases your Max energy.
3) if I want to use an upgrade that requires to use energy, I first must allocate from my ship to the upgrade. Then I am able to do so?
This is done before the clean up and action step. What is clean up? (they taking about removing tokens like evade? I thought that was done at the end of the round)
4) Ionization reactor says to spend 5 energy from this card. So again I must allocate energy to this card before I can use it.
Is it possible to allocate 2 energy one round and then 3 the next for a max of 5?
5) I'm a little confused where it talks about when attacking the huge ships in the new rules
It states something along the lines like when attacking to measure from the center of the base of the attacking ship to the center of the section on the huge ships base, and so long as it does not cross the blue line it can attack that section?
What I'm confused about is wouldnt you just target the closest section?
I mean if I want to attack the front, then wouldn't I just measure from the 2 closest points?, and vice versa for the aft?
I think I'm pretty sure on some of these. The last question I think is where im most confused. But clarification would be nice.
Any quick tips on flying would be nice.
Think we will play 200pts.
Is a 3x3 playing area good enough? Or will things get really tight?
How big of a playing area has most been playing on?
Edited by Krynn007