So I've tried to bury it down deep, but I can't help but throw it to the forums. What is a real answer to the absolutely, completely broken Smugglers? (and I don't mean wins 10% of the time deck, or forces them to win at Dial 6 rather than Dial 2, I mean something that actually gives them trouble deck)
I realize that there is no deck that wins 100 percent of the time, but new Smugglers might be as close to it as possible, and unless they have all of their dashes, and freeholders and Lando's as the bottom cards of their deck, they DO NOT LOSE.
I enjoyed the topic that was posted about a week ago about having fun with this game and enjoying the theme of the game, but if you want to play competitively at all, there is really no other deck to play, and that is annoying.
Also with this, is there a fix? I know we haven't seen all of the force packs yet, and scum could make winning more difficult for smugglers, but with all of the black blast damage, and non unique freeholders with a tactics and elite, it is hard to imagine any cards that could balance this game the way it needs to be. So what comes out? Erratta that makes one of the sets a one set per deck set? You can't really make anything unique at this point, or change its icons... This is very open for discussion.