My player levitates enemies and then lets them go. We use the falling damage rules. It's pretty powerful. From Short range, a person falling takes 10 wounds and 10 strain, and the strain cannot be soaked. It's almost instant knockout. And you don't need to purchase the Control upgrade to hurl an object.
I'm toying with the idea of forcing a Discipline roll whenever using Move with the goal of injuring people, but for a human-sized target, that's still only a difficulty 1 task.
I'm brand new to the game and this forum, but if this is disruptive you should nip it in the bud. The game is about cinematic gameplay and recreating the feel of the movies. None of the force users levitate people and drop them. Whenever something is levitated it usually rises very slowly and takes all of the force user's concentration. I think you'd be justified by telling the player that he can levitate people, but it takes multiple rounds for them to rise to a dangerous height and if he's hit while doing this he needs to perform a hard discipline roll or something similar or else drop them on the spot.
Simply explain this to the player from whatever perspective works best. They should understand. And they still have the option to force push et. al. as within the rules of the game.
