So here's the plan, my players are off to another world to participate as 'security' for a particular Hutts champion pod racer. For their job, if they do it well, they are entitled to 10% of the gambling winnings on this particular podracer.
Really cool fun idea right?
Yes. There are a ton of things that can happen with this, and while fun, I'm worried a bit about what angles I should cover to stay true to the theme, and most of all, how high I should put the earnings ceiling in Credits.
Obviously, no Hutt or gambler in pod racing plays fair, so there will plently of other 'security' crews out there, trying to do exactly what they are doing and coming into conflict as well as other exterior threats.
Maybe they might even end up sabotaging parts of the race or having to replace a racer mid-lap. Lots of stuff.
What I want to ask more experienced GM's in this system is:
1: How should I do the gambling and winnings for the players? How high should the credit earnings be able to go?
2: Should I predetermine the racer winning outcome (without accounting for PC involvement that could change this) or should I randomise it each lap or round?
3: What kind of things do people bet on pod races besides credits?
4: What other ideas for fun race interactions would you suggest for before, during and after the race?
My thoughts was nothing higher than 10,000 Credit earnings in any betting or winnings, which because I have a five player crew, divides out to 2,000 credits each but allow for betting of ships, people or gear that the PC's may want to have or risk or could lead to potential story opportunities.