Rebel Aces, B-wing passenger upgrade

By Old Adept, in X-Wing

Just wondering what I missed here, where exactly is this title card? I have yet to see it or anything on it so it's news to me.

There is fluff for the b-wing that tells this was done, the new paint scheme matches the improved b-wing, AND, you can clearly see kyle and jan as passengers in the cards.

I hope it costs the sensor slot. I don't think it will be worth points, and it would be dumb/overpowered if it was free.

plus it would make no sense because the thing isn't a two-seater. You'd at least have to significantly modify it, dump the sensor suite.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings

And I distinctly recall their already being a bunch of stuff in this game that Rebels get all to themselves (rebel crew only, astromechs, more than 2-3 pilots that over help to their comrades) so the Imperials can have something the rebels can't.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings

And I distinctly recall their already being a bunch of stuff in this game that Rebels get all to themselves (rebel crew only, astromechs, more than 2-3 pilots that over help to their comrades) so the Imperials can have something the rebels can't.

Let me know when the Rebels get a Howlrunner.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings

And I distinctly recall their already being a bunch of stuff in this game that Rebels get all to themselves (rebel crew only, astromechs, more than 2-3 pilots that over help to their comrades) so the Imperials can have something the rebels can't.

I suspect that this will change whenever FFG gets around to releasing a feature pack with a Y-Wing in it.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings

And I distinctly recall their already being a bunch of stuff in this game that Rebels get all to themselves (rebel crew only, astromechs, more than 2-3 pilots that over help to their comrades) so the Imperials can have something the rebels can't.

I suspect that this will change whenever FFG gets around to releasing a feature pack with a Y-Wing in it.

It better not.

I suspect that this will change whenever FFG gets around to releasing a feature pack with a Y-Wing in it.

It better not.

Let's be objective here. Will giving bombs - which are a seldom used tactic as it is - to Y-Wings really make the two factions feel as homogenized as you think it will?

Edited by WonderWAAAGH

I hope it costs the sensor slot. I don't think it will be worth points, and it would be dumb/overpowered if it was free.

plus it would make no sense because the thing isn't a two-seater. You'd at least have to significantly modify it, dump the sensor suite.

Please Google search B-Wing/E, then come back when you realize that this model IS a two seat B-Wing

TBH I was hoping they were going to save the B-Wing/E for a new model with the larger copit and a new flight position

I hope it costs the sensor slot. I don't think it will be worth points, and it would be dumb/overpowered if it was free.

plus it would make no sense because the thing isn't a two-seater. You'd at least have to significantly modify it, dump the sensor suite.

What's not a 2 seater? The Expanded B wing? It was significantly modified--to have 2 seats.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings

And I distinctly recall their already being a bunch of stuff in this game that Rebels get all to themselves (rebel crew only, astromechs, more than 2-3 pilots that over help to their comrades) so the Imperials can have something the rebels can't.

In fairness, there are Imperial only crew as well (rebel captive, Darth Vader). And something cloak-ed this way comes...

Edited by Sekac

Depending on how pricey it is, maybe simple Blue Squadrons with Recon Specialists, pairing them with Fire Control Systems. It's punchy, and also provides chances for some more health with eyeballs in defensive rolls.

Depending on how pricey it is, maybe simple Blue Squadrons with Recon Specialists, pairing them with Fire Control Systems. It's punchy, and also provides chances for some more health with eyeballs in defensive rolls.

That is an interesting one, for sure.

I'm having a hard time deciding whether it'll be 1 point or 0. The A-Wing rebel ace modifier is 0, can be combined with another EPT, and doesn't take up any slot. The X-Wing on the other hand, can take R2-D6, which can't be combined with another EPT, but essentially trades their astromech slot for an EPT... aaand is 1 point...

So clearly there is no consistency to how they price out these very similar upgrades. The A-Wing one is better in every way.

But you can bet the B-Wing/E will be no more than 1 point. It just wouldn't be worthwhile to add 2 points to any crew card.

Edited by Sekac

I did find it a little odd that R2-D6 was worth a point, to be perfectly honest. On the other hand, people have consistently complained that "Bwah! The A-Wing is too expensive and can't do anything!" for some time. While I do appreciate the number of options the A-Wing is going to be able to enjoy and exploit in the near future, keep in mind that no EPT is free either. I can't say how pricey the title is going to be because, well I just don't know, but I'm genuinely having some trouble thinking of something really good and worthwhile I'll be running with them aside from Nien Numb or Chewbacca.

I did find it a little odd that R2-D6 was worth a point, to be perfectly honest. On the other hand, people have consistently complained that "Bwah! The A-Wing is too expensive and can't do anything!" for some time. While I do appreciate the number of options the A-Wing is going to be able to enjoy and exploit in the near future, keep in mind that no EPT is free either. I can't say how pricey the title is going to be because, well I just don't know, but I'm genuinely having some trouble thinking of something really good and worthwhile I'll be running with them aside from Nien Numb or Chewbacca.

Agreed on all points. The awesomeness of the B-Wing is in its relative inexpense and crew don't tend to come cheap. But the best thing about Nunb is he's in the back seat--no need to look at those slobbery beef curtains!

Edited by Sekac

Well, R2-D6 opens up a lot more for a lot more pilots in more ships than the title for the A-Wing.

The A-Wing title is for 5 pilots up to and including the unspoiled PS5 from Aces.

R2-D6 benefits 5 X-Wings, an E-Wing and 3 Y-Wings.

The title will only benefit A-Wings, with R2-D6 they have to keep him into account when designing new EPT's and ships.

Well, R2-D6 opens up a lot more for a lot more pilots in more ships than the title for the A-Wing.

The A-Wing title is for 5 pilots up to and including the unspoiled PS5 from Aces.

R2-D6 benefits 5 X-Wings, an E-Wing and 3 Y-Wings.

The title will only benefit A-Wings, with R2-D6 they have to keep him into account when designing new EPT's and ships.

The A-Wing title also "requires" you to take another EPT. I mean, it doesn't but taking the title and only EPT is... goofy at best. The droid simply adds the option to take one.

The A-Wing title also "requires" you to take another EPT. I mean, it doesn't but taking the title and only EPT is... goofy at best. The droid simply adds the option to take one.

True, but simple adding the option to take one is a bit of an understatement. Now you get a lot more options than were previously available such as Deadeye on Y-Wings.

I'm not saying the title isn't good, it's just that it's logical that R2-D6 costs a point because it adds a lot more variables to the game, while the title (usually) doubles the already available options.

Same goes for the B-Wing, adding crew is going to add a lot more design space to build squads with and while not everything is going to be viable, you might just end up getting thrown a curve ball you weren't expecting.

Keyan opportunistically stressing himself to pass a focus token from CrewKyle to Garven who uses it to deadeye a torpedo, then passing it to Jake who triggers his PTL off of the free boost to barrel roll out of arc of the PS5 and lower enemy ships.

The A-Wing title also "requires" you to take another EPT. I mean, it doesn't but taking the title and only EPT is... goofy at best. The droid simply adds the option to take one.

True, but simple adding the option to take one is a bit of an understatement. Now you get a lot more options than were previously available such as Deadeye on Y-Wings.

I'm not saying the title isn't good, it's just that it's logical that R2-D6 costs a point because it adds a lot more variables to the game, while the title (usually) doubles the already available options.

Same goes for the B-Wing, adding crew is going to add a lot more design space to build squads with and while not everything is going to be viable, you might just end up getting thrown a curve ball you weren't expecting.

Keyan opportunistically stressing himself to pass a focus token from CrewKyle to Garven who uses it to deadeye a torpedo, then passing it to Jake who triggers his PTL off of the free boost to barrel roll out of arc of the PS5 and lower enemy ships.

Oh, the new option is huge, I was simply speaking from a perspective on average cost. Taking two EPTs will add more to the cost of the awing then taking the droid and one EPT most of the time.

Costs do not concern me, I want options, not bookkeeping. :P .

On average two titles on the A-Wing will cost about 4.5 points (actually more as the 1 pt EPT's might not be used as often), R2-D6 plus an EPT is on average 3.2 if I'm not mistaken.

I do not agree with Sekac that the A-wing title is strictly better than R2-D6 as the latter opens up the game a lot more than the title. Which is why I think the droid costs 1 point and the title is free.

the best thing about Nunb is he's in the back seat--no need to look at those slobbery beef curtains!

Hahaha that's gold

The crew title should in theory be 0 points as adding a crew slot does nothing unless you put a crew on the B-Wing .

The Falcon title costs due to it adding something to the ship, in this case it's the evade action, or the mouldy crow gives you the ability to not have to discard unused focus tokens.

So to give a B-Wing a crew slot and have it cost anything would be just silly.

I dunno, I distinctly recall dropping quite a lot of bombs with Y-Wings: https://www.youtube.com/watch?v=GHSyEci8jcA

Yes I too played that game back in the day but no way should it be considered an accurate representation of star wars space combat, a better example would be the X-wing/Tie Fighter IBM compatible PC games from the 90's, less arcadey and more space sim

I suspect that this will change whenever FFG gets around to releasing a feature pack with a Y-Wing in it.

It better not.

Let's be objective here. Will giving bombs - which are a seldom used tactic as it is - to Y-Wings really make the two factions feel as homogenized as you think it will?

It's not that. I just want there to still be at least one thing that Imperials have that Rebels don't also have.

I hope it costs the sensor slot. I don't think it will be worth points, and it would be dumb/overpowered if it was free.

It's a title.

Yup, its a title card, so you can still take a System. It may cost some points but I wouldn't expect more than 1, maybe zero. None of the titles that allow another upgrade cost points, only the ones that actually give you a gameplay bonus.

If they make it cost 0, unless they make another title, the B-Wing has a crew slot at no cost and might as well have had it in the ship cards. That's dumb.

They're doing the same thing on the A-wing. There may be a limiting factor like Pilot Skill (like on A-wing and Royal Guard), but they could have just printed those extra EPT icons on the A-wing cards. No difference, not efficient way to do it, but would surprise me if it costs more than 1 point or anything at all.

But the A-wing title is clearly a boost to an underused, under-powered ship which is having it's role taken by a new ship. The B-wing is a very popular, widely used ship, which arguably has taken the role of another ship.

Yes I too played that game back in the day but no way should it be considered an accurate representation of star wars space combat, a better example would be the X-wing/Tie Fighter IBM compatible PC games from the 90's, less arcadey and more space sim

They had bombs in that game, too. In fact, you could carry as many in that game as you could in Rogue Squadron.

Even the Kenner toy had a bomb.

The Y-wing has always been considered a *bomber*. Why *wouldn't* it have the capability of using bombs?

Well, in most games they didn't have turrets, being the BTL-A4 version.

What would you rather have?