3 TIE/Ins vs Wedge and Luke?

By BCooper85, in X-Wing

What's the best way to combat these two with just 3 TIE Fighters?

I played with my bro last night where I was the X-wings and although I won it wasn't what I would call clean. Luke finished with one hull point left and my bro made a mistake which sent a TIE off the game board/table.

What pilots would you use? Chris use Backstabber, Dark Curse and Mauler Mithel.

Focus fire in a tight formation?

I would use Howlrunner instead of Backstabber, just for the rerolls. Stabber is a useful flanker, but with so few Ties on the board he's just and easy kill.

Keeping the Ties in good formation and focusing one one X-Wing at a time is going to carry the day, if the dice gods love you.

Howl is a good call - she also shoot simultaneously with Luke.

Also, kill Luke first, especially if he has R2D2. You need to kill him whilst you have all three fighters because as your firepower drops you become less and less able to overcome the rate at which he can recover damage. If it comes down to Luke versus any other single ship, you're in trouble.

What's your point structure? 3 Tie Fighter should have trouble against 2 of the best X-Wing-Pilot. Wedge and Luke comes at 57 pts, the 3 Tie you listed comes at 49pts.

Howlrunner is your safest bet, but you should really take a 4th Tie Fighter. If it's not available cause you only have 3 Tie Fighter, try making it 50pts games until the empire get more ship. This way the rebel still can run 2 X-Wing, but at least it should include a low PS one without abilities. This should give a break to the empire and makes for better fights.

What's your point structure? 3 Tie Fighter should have trouble against 2 of the best X-Wing-Pilot. Wedge and Luke comes at 57 pts, the 3 Tie you listed comes at 49pts.

Howlrunner is your safest bet, but you should really take a 4th Tie Fighter. If it's not available cause you only have 3 Tie Fighter, try making it 50pts games until the empire get more ship. This way the rebel still can run 2 X-Wing, but at least it should include a low PS one without abilities. This should give a break to the empire and makes for better fights.

We're quite loose with the point structure as it's a casual game. Luke and Wedge didn't use any upgrades and Chris used Marksmanship so not far away.

Chris has just won a fourth TIE on ebay so it will be 4 v 2 soon.

Yep! TIE #4 is on the way!

Last night I ran Ben very close with 3 TIEs. 4 and we have a very tight game on our hands. Especially with us knowing the rules better each time we play.

Sounds like I should be using Howlrunner! I'll try her next time.

Try this:

Howlrunner + VI

Mauler + VI

Backstabber + Stealth

May also drop VI for Stealth on Howlie but with VI you are shooting before the X-Wings get to go.

Try this:

Howlrunner + VI

Mauler + VI

Backstabber + Stealth

May also drop VI for Stealth on Howlie but with VI you are shooting before the X-Wings get to go.

I'm pretty sure we don't have those cards. We don't have Slave 1 or the Falcon.

Everyone seems to love Howlrunner. What is it about her exactly? Having a high PS for a TIE?

Try this:

Howlrunner + VI

Mauler + VI

Backstabber + Stealth

May also drop VI for Stealth on Howlie but with VI you are shooting before the X-Wings get to go.

I'm pretty sure we don't have those cards. We don't have Slave 1 or the Falcon.

Everyone seems to love Howlrunner. What is it about her exactly? Having a high PS for a TIE?

Her special ability is awesome in groups... Any ship within 1 range of her can reroll 1 die during attacks.

This ability lends itself naturally to Empire since they generally run more ships in "swarms"

Try this:

Howlrunner + VI

Mauler + VI

Backstabber + Stealth

May also drop VI for Stealth on Howlie but with VI you are shooting before the X-Wings get to go.

I'm pretty sure we don't have those cards. We don't have Slave 1 or the Falcon.

Everyone seems to love Howlrunner. What is it about her exactly? Having a high PS for a TIE?

You're going to be in trouble trying to make three TIE Fighters match Luke/Wedge. You're looking at 51 points vs. 57 point but the Empire doesn't see good upgrades with just the Core set. Those 51 points are the Empires most expensive TIEs but only Howlrunner could shoot at the same time as Luke making most of the Pilot Skill useless. Perhaps you'd need to try this:

Howlrunner + Swarm Tactics

Mauler + Swarm Tactics

Backstabber or Dark Curse

This still leaves you a couple points short but the idea would be to chain PS 8 to all the ships so you can all shoot the same time Luke does.

Personally, I'd say don't bother with Howlrunner in a 3 TIE list. Once a single TIE is killed, you have 1 reroll... not worth it. I would probably take Mauler, Backstabber and Night Beast. Since you know you're playing against Luke+Wedge, your PS doesn't really matter, so whatever points you're paying, it's for the ships ability... But at the same time, points are kinda meaningless. Determination and Marksmanship are your only real EPT choices (Swarm Tactics is useless against this list)... So might as well bring Marksmanship on Mauler.

I'd run NB and Mauler side by side, and you want to try to force R1. The two X wings definitely have the advantage at R2, and R3 no one should do much damage, but at R1, you're throwing 7 dice and they're throwing 8, but you're rolling 6 evades and they're only rolling 4, so you have the advantage there. Plus, you want to have Backstabber on the flank, he should probably be at R2 by the time the others hit R1, so he'll throw 3 more. 10 focused dice vs. 6 luke dice... Your average damage should be 3.81, so he'll likely have 1 health left. All of this is assuming he doesn't 1 shot one of your TIEs... 4Fv3F + 4Fv2F yields exactly 3 average damage. Ideally, you'd want him to have Wedge at R2 of everyone, and Luke at R1, so it's 4v3 and 3v2, and the numbers are to your advantage, but that's rather difficult to manage (unless he has Wedge behind Luke, but he really should be next to Luke).

If you lose a TIE in the first engagement, it'll be next to impossible to crawl out of that hole, since you wont' be able to kill an X with 2, and he'll just as likely be able to kill a 2nd TIE before you kill the first X, and at that point, the remaining TIE will dominate.

Personally, if there isn't an R2D2 on Luke, I'd go for Wedge first since he'll be an easier kill that you could likely wipe out in 1 turn. Per the above scenario, you'd do 5.32 damage to him on average. And then you have 2 TIEs left at full health to chase down a full health Luke. But again, this is based on him not killing a TIE before it gets to shoot.

What's your point structure? 3 Tie Fighter should have trouble against 2 of the best X-Wing-Pilot. Wedge and Luke comes at 57 pts, the 3 Tie you listed comes at 49pts.

Howlrunner is your safest bet, but you should really take a 4th Tie Fighter. If it's not available cause you only have 3 Tie Fighter, try making it 50pts games until the empire get more ship. This way the rebel still can run 2 X-Wing, but at least it should include a low PS one without abilities. This should give a break to the empire and makes for better fights.

We're quite loose with the point structure as it's a casual game. Luke and Wedge didn't use any upgrades and Chris used Marksmanship so not far away.

Chris has just won a fourth TIE on ebay so it will be 4 v 2 soon.

I don't really care how casual the game is, you should be using points even if you don't have enough for the full 100 point game.

I would recommend 50 points for three TIEs and two Xwings. I also think you need at least four TIEs to go up against wedge and Luke

If they're just learning, let them be super casual. It's fun to work the mechanics out with the named aces.

BCooper,

Even if you don't have the cards yet, you should be able to play with them via proxy in an informal setting like this. Here's an awesome resource to help you find cards you want to use.

If they're just learning, let them be super casual. It's fun to work the mechanics out with the named aces.

BCooper,

Even if you don't have the cards yet, you should be able to play with them via proxy in an informal setting like this. Here's an awesome resource to help you find cards you want to use.

But a huge part of the game is building squads. And spending time building a squad doesn't in any way slow the game down once you are playing it.

That being said, this is all just a suggestion. I'm not going to break into anyone's house to punish them if they don't play the game correctly. I am willing to "let" them do anything they want. But I do think they will enjoy the game more if they use points.

It's all good guys we're getting to the point now where we know enough to balance it out as much as we can so points is the way forward :)

Once you get your forth Tie, I would run Howl, Stabber, Mithal and Curse. Throw a Stealth Device on Howl so Wedge has a harder time one shotting her, and stick all four in a 2x2 formation.

When you get to the point that you are driving into range 1, have Stabber k turn past the enemy. If you do it right, Curse and Mithal will be throwing 3 and 4 attack dice respectively with rerolls from Howl, and Stabber should be throwing 4 if you've managed to get him to range 1 in the rear.

Pick a target, and focus their rebel scum butts down.