MarcoPulleaux said:
Archimedes said:
The only thing keeping it from shining is a board presence that protects it from Olcadon's Mentoring. Water can wall up with the best of them. Rejection/Battle Prowess/Altered Mind and Body/Life Gain from Chester's Backing can be an absolute wall to get around.
But when almost every other viable symbol in the game also as a method to wall up AND protect its board from Olcadon's Mentoring, all they have to do is slow the pace down a few turns until they can nuke the relevant cards in your SA.
Water multi-symbols very well, particularly with Air, Earth and All.
I still say Water is currently the third best symbol in this game. It's hard to differentiate itself from Air unfortunately, but, in the ways that it does, I feel that it's that much better. It has the most reliable kill (Feline), the best life gain/redux (Prowess/Rejection), a slew of amazing characters (Chun Li/Sakura/Seong MiNa), it's just terrific.
I'm not going to bog down my deck with another 3/5 just to generate momentum for Feline Spike.
Sardine's Beach Special and Fweem work just fine.