Please explain to me how you can set up shots on a Y-wing without exposing the A-wing to return fire, when the Y-wing player is trying to prevent it.
Ion turrets are only range 2, and a y-wing's primary weapon is unlikely to ever do any damage at range 3. Your inability to maneuver well enough to avoid having your ships destroyed is your problem and only your problem. The fact that you can't figure out how to win the game legitimately doesn't mean you're entitled to cheat so that you don't have to lose.
If we survey players I would bet a majority would probably prefer a game that allows players to win by avoiding a direct engagement, versus one where players could just take turreted tanks and never have to do anything but 1 forwards.
Fortunately X-Wing, when played without a time limit, is not a game in which you can just take turret tanks and never have to maneuver. There are plenty of legitimate defensive strategies, and strategies that rely on out-maneuvering your opponent. The only thing that is excluded here is using a strategy that has absolutely no hope of winning the game unless you can slow play your way to the time limit and end the game before your stupid decisions cost you the game.
You are the one who brought up slow play. What if he wasn't slow playing but they got each turn done in 2 minutes. 7 turns at 2 minutes plus say 10 minutes for the turns leading up to the joust is only 24 minutes total. If the game slot was 75, or ever 45, minutes the Y-winger had plenty of time to chase the A-wings down.
And now my apologies for 4 posts in a row!
Edited by Bilisknir