Do you object to people planning their moves based on the limited surface?
No, because the limited surface is a part of the core rules and the game is designed around having a fixed playing area. The time limit is not part of the core rules, it's an external factor caused by the need to finish an event within a reasonable amount of time. What you're doing here is the equivalent of saying disconnecting your opponent's controller in the middle of a game is legitimate because cables that plug into the console are part of the game, just like planning which gun you're going to use based on which map you're playing.
60-75 minute matches are also part of the core rules. Temporal limitations are no less important than spacial ones. I'm sorry, but your basic premise is just flat out wrong.
Try this kind of thing in MTG, which does have rules governing slow play and stalling, and you'll start getting an escalating series of punishments until you're kicked out of the event.
I'm getting really tired of people who don't play or understand Magic trying to use it as an analogy.
Edited by WonderWAAAGH