I'm doing my first campaign that's not taken from a book, and it's sent my players to a Jedi temple to find an artifact (or artifacts) for a collector. But it seems I've written myself into a predicament because I'm not really sure what to have them face.
They're heading to a swamp planet, where the temple is said to be, so I could have some creatures gives them a hard time. But what kinds of things would be fitting for a Jedi temple? I'm not really sure what sort of dangers or other fun would lie within. This is a typical Rebellion Era campaign, with an Infiltrator (from AoR), an Outlaw Tech, and a Smuggler Pilot. I'm also sending a GMPC Archaeologist along with them, but I'd rather the encounters be geared toward the players.