Etahn A'baht, permanent crit machine?

By That One Guy, in X-Wing

I just noticed the exact card text reads "When an enemy ship inside your firing arc at range 1-3 is defending, the attacker may change 1 of its hit results to a critical hit result."

So, I noticed moreso that it doesn't say "another attacker", so could that potentially include A'baht himself? Does he essentially get Gundarks ability but at any range, or do you think this will be in the errata? Because technically as it reads now, his own attacks are fair game.

Yeah, I believe so.

I like the idea of using him with Ten Nunb and marksmanship. **** spendy, but 2 crits from Ten is pretty sweet.

His attacks, and everyone elses. His's a strong ability.

Yeah, I believe so.

I like the idea of using him with Ten Nunb and marksmanship. **** spendy, but 2 crits from Ten is pretty sweet.

Hell, I like Etahn as a replacement for Marksmanship entirely.

...I rather feel that Marksmanship is overcosted. By about 3 points.

Yeah, I believe so.

I like the idea of using him with Ten Nunb and marksmanship. **** spendy, but 2 crits from Ten is pretty sweet.

Hell, I like Etahn as a replacement for Marksmanship entirely.

...I rather feel that Marksmanship is overcosted. By about 3 points.

Oh I don't think it's a great build--especially since Imps are rocking shields a lot more now. I just think it's Ten's "hey, can I come play too?" build. Poor guy. He's got face like genitals and picked last for dodge ball too.

It could be worse. Imagine if Etahn could team up with Kath Scarlet...

How would Etahn's ability work when using a HLC?

Would a crit change to a hit for the HLC and then back again due to his ability?

How would Etahn's ability work when using a HLC?

Would a crit change to a hit for the HLC and then back again due to his ability?

If I remember correctly from the way Mercenary Copilot works, the change for HLC from crit to hit happens first, then die modifiers, such as MC, Etahn's ability, or even target lock happen.

How would Etahn's ability work when using a HLC?

Would a crit change to a hit for the HLC and then back again due to his ability?

If I remember correctly from the way Mercenary Copilot works, the change for HLC from crit to hit happens first, then die modifiers, such as MC, Etahn's ability, or even target lock happen.

Eeyup. HLC's de-crittening happens BEFORE any other die modifications, If you even target-lock up a crit, you still get to keep it :D

I read it that he also benefit from the ability, but I hope that FFG will errata it so he cannot. A little respect for poor Gundark.

Imperial Player: So I have this guy in a Tie Fighter, 2 attack value, that when he gets into range 1, he gets to switch one of his hit into a crit! Nasty I know! Good thing all your ships have shields or you would have been screwed!

Rebel Player: Oh how cute... See I have this guy that can do it at any range and also give the ability to every ships in his team as long as the target is in his line of sight. Too bad a lot of your ships can't soak crits with shields....

Imperial Player: God I hate you.....

I don't think Etahn's ability is too strong or anything, (in 100pts game anyway) so I'll be fine even if they don't errata it but, it just shows how much Winged Gundark ability is bad.

Edited by Red Castle

Gundark is less than half the cost though . . .

I had this pretty sick idea for an Etahn centric squad:-

Etahn + PTL + Stealth + FCS (40)

Bandit Sqd Pilot x 5 (60)

This list hands out crits like candy in Halloween. Can't wait to try it out when Wave 4 hits. Hopefully it works as good as it sounds in my head:)

Gundark is less than half the cost though . . .

Sure, but we are comparing an E-Wing with a Tie Fighter. There is already a 15 pts difference. I would gladly pay 17-18 pts for Winged Gundark if he had the same ability as Etahn. It would actually sinergies quite well with Howlrunner, both also being part of the Obsidian Squadron. But as he is, I prefer to use a BSP with a EPT or save 1-3 points and take a generic Tie Fighter than pay 15 pts for him.

As I said, I don't think Etahn ability is OP or anything. I just feel bad for Gundark, that already has trouble seeing table time, now that there is another pilot with an ability that overshadow his.

I had this pretty sick idea for an Etahn centric squad:-

Etahn + PTL + Stealth + FCS (40)

Bandit Sqd Pilot x 5 (60)

This list hands out crits like candy in Halloween. Can't wait to try it out when Wave 4 hits. Hopefully it works as good as it sounds in my head:)

Sure, but we all know how 2 reds vs. 3 greens usually turns out… you'll never punch enough crits through.

I had this pretty sick idea for an Etahn centric squad:-

Etahn + PTL + Stealth + FCS (40)

Bandit Sqd Pilot x 5 (60)

This list hands out crits like candy in Halloween. Can't wait to try it out when Wave 4 hits. Hopefully it works as good as it sounds in my head:)

I'm wondering about:

Etahn (32)

4x Bandit Squad + Cluster Missile (64)

Plus 4 points on other upgrades

On the turn of the missile strike, you're putting out 9 attacks, and 9 potential opportunities to upgrade to crits.

Gundark is less than half the cost though . . .

Sure, but we are comparing an E-Wing with a Tie Fighter. There is already a 15 pts difference. I would gladly pay 17-18 pts for Winged Gundark if he had the same ability as Etahn. It would actually sinergies quite well with Howlrunner, both also being part of the Obsidian Squadron. But as he is, I prefer to use a BSP with a EPT or save 1-3 points and take a generic Tie Fighter than pay 15 pts for him.

As I said, I don't think Etahn ability is OP or anything. I just feel bad for Gundark, that already has trouble seeing table time, now that there is another pilot with an ability that overshadow his.

Edited by Disgruntled

I had this pretty sick idea for an Etahn centric squad:-

Etahn + PTL + Stealth + FCS (40)

Bandit Sqd Pilot x 5 (60)

This list hands out crits like candy in Halloween. Can't wait to try it out when Wave 4 hits. Hopefully it works as good as it sounds in my head:)

I'm wondering about:

Etahn (32)

4x Bandit Squad + Cluster Missile (64)

Plus 4 points on other upgrades

On the turn of the missile strike, you're putting out 9 attacks, and 9 potential opportunities to upgrade to crits.

Use those four points to upgrade to Tala Squadron Pilots as your PS just became essential to your survival, as you need to move second to get target locks. It's a weak alpha strike list though, I fear, and will quickly and thoroughly be mauled by most elite lists, which should be able to take out at least 1, possibly 2 Z-95s before they get a shot.

Gundark is less than half the cost though . . .

Sure, but we are comparing an E-Wing with a Tie Fighter. There is already a 15 pts difference. I would gladly pay 17-18 pts for Winged Gundark if he had the same ability as Etahn. It would actually sinergies quite well with Howlrunner, both also being part of the Obsidian Squadron. But as he is, I prefer to use a BSP with a EPT or save 1-3 points and take a generic Tie Fighter than pay 15 pts for him.

As I said, I don't think Etahn ability is OP or anything. I just feel bad for Gundark, that already has trouble seeing table time, now that there is another pilot with an ability that overshadow his.

But if a TIE had Etahn's abilty, it would be broken. Howlrunner formation rerolls AND Gundark for autocrits?

That's why I said I would gladly pay 17-18 pts for it, not that I wished FFG would listen and make it true. I was just addressing the cost difference and the fact that Gundark got the really really reeeaally short end of the stick. Would it have passed on a Tie Defender?

Until I get to play against him (that's if my friends include him in their lists), I won't say that the ability is broken or not. But the concept does seems weird considering that there is no range involve between allies. It means that as soon as a Tie Fighter, Bomber or Interceptor gets hit while in Etahn line of sight, he gets a critical result, no shield to absorb it. In 300-400 epic games, 32pts is not that much for an ability that devastating. Even in 100pts games, Etahn+FCS with 3 B-Wing could be a pain to fight for a LOT of imperial build, that's 29 hit points (18 being shields) that all shoot at 3-4 dice. I know I'll give it a try once I get the E-Wing.

I'd been looking forward to running:

Etahn A'baht + Determination

5x Talon Squadron

That's 6 ships shooting at at least PS4, each turning a hit into a crit. Etahn is a crit generating machine. That build will chew up Imperial builds that do not have shields.

You could drop the Talons down to Bandits for more Etahn upgrades you wanted, or could just leave a perfectly survivable ship alone and leave it as is.

Having only 2 dice for attack versus a Tie Fighter or Interceptor doesn't give you a lot of odds, especially if he took an evade action, which I would do. Only thing going for it is that every time you hit, there will always be at least one crit, but I'm not sure you'll hit as often as you would like, and you might drop out in numbers a little too fast to constitute a threat.

I still prefer Etahn got the blues:

Etahn+FCS

3x Blue Squadron pilots

You keep evading with Etahn to be harder to hit and still have a TL to help your attack. Alternatively, you could replace a Blue for a rookie and switch the FCS for R5-P9 and keep focusing to regen your shields if you don't spend it or PtL to focus evade, depending on the greens of the E-Wing dial. But I personally prefer the 3 Blue for escort.