To my fellow GMs, how do you judge if you are maintaining the balance between challenge and out right death for your players when creating your sessions?
Im not sure how lethal RT is set to be (unless yours a red shirt), but in my last DH game, a player shortly after having his character die sighed and said 'Well I was beginning to wonder if you where able to kill a character' (meaning, if Id allow a character to die rather than actually managing to deal a killing blow). Which made me think that I was possibly being too soft?
Personally, my opinion is Im too worried about killing a character and the player calling BS. Its their creation and I dont want to just strip them of that investment without people being able to step back and say 'Yea, that was a fair call'. But the flip side of that is, I dont want to make the game so easy that the players feel there is very little risk to any action they take.
So how do you balance your threat of death?
*DISCLAMER* Yea, there are plenty of other threats to a player and the threat of death shouldnt be ever present. I get that. Im focusing more on the times when it could be a legitimate element and how it should be moderated.