Hey all,
Ok, having fought two battles now in "team epic" format against the transports Both games playing as Imperials, and both games coming out as victories. I can now say the Transport is not as scary as I thought it would be, nor is facing two of them in one battle.
In the first game I ran 3 squints, Vader, and 4 ties. My teammate ran Col. Jendon, a Firespray-31, and 3 Tie Bombers. The Rebel team ran 5 X-wings, a Y-wing, a B-wing, HWK-290, and of course the Transport. ( sorry I cant recall all the upgrades that were taken, but there are a couple of images of that game my buddy took I'll try to add later.)
Game one had my teammate moving up the left side with Jendon and the Bomber formation, and having the firespray-31 start out on the left flank. While my Tie formation moved slowly up toward the center of the board along with Vader, while my Squint group soft (left) 3 banked from the right board edge. Rebels on my teammates side moved rather quick up to engage the bomber formation and the transport with it's three X-wing support fighters also began turning to engage the bomber formation.
Turn two Seeing as the transport and it's X-wing escort started to make their turn toward the bombers I rushed my Ties up to engage the escorting X-wings, and my squints moved template 5 ahead to catch the transport. Both Rebel and Imperial ships on my teammates side were in a nasty furball which showed no sign of letting up. Those bombers though, yeah six hull each.. very nasty to deal with, they were weathering the punishment they were receiving.
Turn three saw my ties take out one of the Transports X-wing escorts, ah I believe it was "Hobbie", and put some a couple hits on the transport. Where it really mattered however, two of my Interceptors tore into the transport, taking the rest of it's shields and inflicting a regular and 2 critical damage hits on the "front" part of the transport.
Turn four we suffered some losses, we lost one or two bombers I can't remember which, and Col Jendon, but the remaining rebel fighters were in bad shape for the most part, as was the Transport. The Reb player running the transport had to use the action that recovers shields, but it wasn't enough to save it in the following turn.
Turn five was the end of the transport, Vader shot up template 5 to basically be millimeters from contacting the transport's base, one of my ties hard turned 1 inside and was point blank to the transport, and again two of my Interceptors were right there all those ships peppered the last of the transport's shields and hull. We call the game after that. Imperial victory.
Game two saw Imperials field twelve total ships. 2 shuttles, 2 firesprays, 2 tie bombers, 1 tie fighter, vader, Fel, Tur, Carnor Jax, Kir Kantos. The Rebs fielded Han, HWK-290, B-wing, Luke, Wedge, Wes, Dagger pilot, and two. Yes count them, TWO transports. I was not feeling confident facing two that's for sure.
Turn one saw me advance slowly up the left flank of the board, this time however, the Rebs put the bulk of their fighters on the same flank to prevent the Squints from zipping up the flank and owning the transport. everything else was pretty evenly spead out.
Turn two saw Kir Kantos go down to concentrated X-wing fire, but Wes Janson was also claimed in the exchange so it was a one for one trade off. the Imp bomber ground had a harder time this game though, Reb transport (1) kept pulling focus, evade, blue TL's off the bombers making it tough to do much, but soak up hits.
Turn three saw Luke K-turn and just get past the firespray-31 Soontir had pulled a hard one so he was posed to end the upstart Jedi with the shooting phase, Wedge who was right behind luke also attempted to K-turn but bumped the firespray stopping the turn, and putting Wedge in arc to and range one of Fel. All I could do was shake my head. Atleast Fel would be shooting first because of initiative. Deciding to instead of Luke I took a shot at Wedge. taking most of the shields off, then Wedge popped Fel due to me rolling zero evades like a boss. Sigh, the life of an Interceptor pilot. Vengence would be had next turn though.
Turn four saw my teammate begin to lose faith because he couldn't do anything with his list since the transports were at this point denying his bombers any kind of ordinance assaults, his firespray and the Rebel Falcon were going head to head, with the falcon winning that battle in the end. But here is where it came apart for the Rebs, it started off great, Transport (1) drove right into Vader insta-plodding him. Followed up by ramming their HWK-290 and exploding that. Luke was finally eliminated by Turr, and Wedge was downed by my teammates shuttle. While Carnor Jax finished off the Dagger B-wing. At this point the store was going to be closing so we called it, but had it gone on, it still looked bleak for the Rebs, two transports and a damaged falcon. outcome Imperial Victory. (there are a couple images from this game as well, i'll try to get them added to it later as well.)
I'v found that don't even bother with the transports, just wipe the fighter escorts out, and it's game. Take Markmenship on everything, since transport abilities can't wipe it. and you should do fine.
Edited by Moore1980