Transport Quesiton

By johnny3078, in X-Wing Rules Questions

How much energy does the rebel transport start with?

The way I read it is:

6 energy for Bright Hope

5 energy for Quantum Storm

4 energy for Duty Free

4 energy for a none titled Transport.

Also another player last night had a different interpretation for his transport. His thinking is that all transports start with 0 energy and need to move to gain the energy? This could be the case also. I am at a lose but interested to know what other peoples take on this is.

Edited by johnny3078

I am at a lose but interested to know what other peoples take on this is.

There's a discussion about this here already.

http://community.fantasyflightgames.com/index.php?/topic/105322-starting-energy-for-huge-ships/

The consensus so far is they start with 0 energy.

Thanks Vanor, I just saw the other post by kiloro a few minutes ago. Please disregard this post.

PS: I think kiloro and I were playing the same game.

Edited by johnny3078