How much energy does the rebel transport start with?
The way I read it is:
6 energy for Bright Hope
5 energy for Quantum Storm
4 energy for Duty Free
4 energy for a none titled Transport.
Also another player last night had a different interpretation for his transport. His thinking is that all transports start with 0 energy and need to move to gain the energy? This could be the case also. I am at a lose but interested to know what other peoples take on this is.
Edited by johnny3078