Its one thing if it can't shoot permanently, its another if you only lose one round of shooting, because realistically you won't be Ioned 2x(or more) in a a row. Losing one round of shooting hurts, but its not a OMG my game is over momentI'm tickled by how many people seem to think being ioned is a non-issue for the Phantom. A ship that cannot shoot might as well not exist. If a full third of your squad can be rendered ineffective by a single ion token, you may want to pause and take note.
Right, and I don't think people should automatically jump to that conclusion. But when a single ship represents over a full third of your list, being unable to use those four red dice for even a single turn is going to hurt. A lot .
X-Wing isn't really a game that's conducive to hard counters, since you can't directly respond to what your opponent is fielding at any given time. I don't see people using more ion weaponry because it counters the Phantom, but rather because it will have increased utility in the upcoming meta.
Edited by WonderWAAAGH