Airen Cracken: Cluster attack nets 2 free actions to pass?

By Sergovan, in X-Wing Rules Questions

Airen-cracken.png

Heres another one to add to the cluster buster.

If equipped with cluster missiles would Airen pass off two free actions?

I'm curious to know if the Once per Opportunity clause would apply to this or not.

FAQ page 4:

Abilities resolve once per opportunity

A game effect can only resolve once per opportunity. For example, Luke Skywalker’s pilot ability applies “when defending,” so he can only use his ability once against each enemy attack.

Sending in to FFG in the meantime for clarity. With Imdaar only 3 weeks away I thought it best to start with sending in the inquiry.

"Would Airen Cracken, equipped with cluster missiles, pass off two free actions, one for each cluster missile attack, or would this fall under the Once per Opportunity clause on Page 4 of the FAQ and limit Airen to only passing off one free action?"

Edited by Sergovan

Each attack is a separate opportunity to trigger his ability. Looks like it works to me. Add a munitions failsafe and deadeye (so you can be sure to pick the worst target) and do your best to keep missing for maximum fun.

Each attack is a separate opportunity to trigger his ability. Looks like it works to me. Add a munitions failsafe and deadeye (so you can be sure to pick the worst target) and do your best to keep missing for maximum fun.

I'm leaning that way but sometimes the clear is not so clear. And clusters always make for interesting thread discussions. ;)

This one I'm pretty confident on, but there's always the possibility of weird rulings when Cluster Missiles are involved.

This one I'm pretty confident on, but there's always the possibility of weird rulings when Cluster Missiles are involved.

Hence "the clear is not so clear".

Edited by Sergovan

Yes, his ability triggers twice. But it happens only once per game. Unless ...

Each attack is a separate opportunity to trigger his ability. Looks like it works to me. Add a munitions failsafe and deadeye (so you can be sure to pick the worst target) and do your best to keep missing for maximum fun.

Try predator, munitions failsafe and cluster missiles. Predator allows you to reroll hit results. :rolleyes:

If you successfully miss time after time, you'll probably destroy nothing and loose the game. :wacko:

Well you'd only be giving up the damage output of a single z95 to get 2 extra actions. If those actions significantly improved damage output of other ships it might be worth it. Probably not, but pretty funny still.

Cluster Missiles says "perform this attack twice," which could be grounds to consider it a single entity and therefore only triggering Cracken's ability once. Not that I see it that way, but I wouldn't be surprised if someone tried to come at it that way.

Cluster Missiles says "perform this attack twice," which could be grounds to consider it a single entity and therefore only triggering Cracken's ability once. Not that I see it that way, but I wouldn't be surprised if someone tried to come at it that way.

But they already FAQ'd that its two separate attacks and as such opportunist and Jan can only buff one attack. As such, they are considered two attacks, not one attack that happens twice. This would be great coupled with 3 bandits with their own ordnance (with SL for the third TL).

Cluster Missiles says "perform this attack twice," which could be grounds to consider it a single entity and therefore only triggering Cracken's ability once. Not that I see it that way, but I wouldn't be surprised if someone tried to come at it that way.

Every other interaction in the game treats Clusters as two separate attacks, which must be modified/reacted to separately. You never know when FFG will put out another left-field ruling, but I don't see any reason to expect this to be any different.

Cracken firing Clusters can pass two actions.

Cluster Missiles says "perform this attack twice," which could be grounds to consider it a single entity and therefore only triggering Cracken's ability once. Not that I see it that way, but I wouldn't be surprised if someone tried to come at it that way.

Every other interaction in the game treats Clusters as two separate attacks, which must be modified/reacted to separately. You never know when FFG will put out another left-field ruling, but I don't see any reason to expect this to be any different.

Cracken firing Clusters can pass two actions.

Shoot at a cloaked phantom. Miss all your shots. Point out that you have Munitions Failsafe equipped. Laugh.

Shoot at a cloaked phantom. Miss all your shots. Point out that you have Munitions Failsafe equipped. Laugh.

I'd say the odds of landing at least 1 hit out of all 6 dice even against a cloaked Phantom with an evade, behind a asteroid is about 95% if you have a munitions failsafe and are trying to use it to get extra actions out of Cracken.

Shoot at a cloaked phantom. Miss all your shots. Point out that you have Munitions Failsafe equipped. Laugh.

I'd say the odds of landing at least 1 hit out of all 6 dice even against a cloaked Phantom with an evade, behind a asteroid is about 95% if you have a munitions failsafe and are trying to use it to get extra actions out of Cracken.

Oh well since you asked!

Let's say that the Phantom is cloaked without a focus or evade...

Each attack has a 26.9% to hit... meaning that there's a 53.43% to miss with both. So, 50/50 shot of getting a damage through.

What would be interesting would be to have Airen Cracken attack with the first one, then pass a free action off to Wedge, who uses SL to give Cracken a focus action for the second attack. Hehehe... Not really useful, but fun none the less.

Oh well since you asked!

Well yes if you use Math... I was talking about what would really happen when the dice gods see you trying to be tricksy.

We could go back to my build with Deadeye and throw in some way to give Airen an extra action so he could also target lock. Then he uses the focus to fire the cluster missiles and can use the target lock to reroll the [hit] and [crit] results if one of the attacks looks too promising. :D

We could go back to my build with Deadeye and throw in some way to give Airen an extra action so he could also target lock. Then he uses the focus to fire the cluster missiles and can use the target lock to reroll the [hit] and [crit] results if one of the attacks looks too promising. :D

Yes that sounds brilliant! Let's find a way to give him a free action, so he can pass off a (second) free action (albeit after everyone has finished moving). Muwhahahahaaa!!

(Note, I know this sounds totally sarcastic, or at least I hope it does, because that's the point... but it's not meant as an attack at you or anyone else, just cynical sarcasm for fun!)

(Note, I know this sounds totally sarcastic, or at least I hope it does, because that's the point... but it's not meant as an attack at you or anyone else, just cynical sarcasm for fun!)

Don't worry about it... I was theory crafting a silly idea not a competitive one :D

Craken + Deadeye + Cluster Missiles + Munitions Failsafe

Katarn + Moldy Crow + Recon Specialist

????

Profit!

Edited by dbmeboy

Cracken - Cluster missiles

2x Bandit - Assault missiles

Biggs - to make sure the assualt missiles can be fired.

18 points left for upgrades or squeeze in another ship (maybe an A-Wing with Chardaan refit]

I wonder if it would be worth dropping Biggs for an A-wing with PtL and assault missiles

Should be giving you TL and focus on all 3 Assault missiles

Super bane of a swarm.

I know this has been debated time and time again but this is how I see it:

"During this phase, each ship may perform one attack against one enemy ship that is inside its firing arc and within range. Starting with the ship with the highest pilot skill, players resolve the following combat steps in order:"
Each ship only get "One Attack" per combat phase. End of story. Unless you Corran Horn...
When Airen Cracken attacks he chooses to use Cluster Missiles (his ONE attack). The errata on Cluster missiles:
"The attacker only needs to spend one target lock to use Cluster Missiles. Cluster Missiles is treated as two separate attacks against the same target."
"Treated" does not mean "is"! To break that down even further. The declaring the cluster missiles is the ONE attack Airen Cracken gets. Then you resolve the card effects. The errata is to tell players that the attack dice are rolled (+ any modifications) then defence dice (+ any modifications) are rolled TWICE. Before the errata players were not letting the defender roll two sets of defence dice, hence the "clarification."
Airen Cracken still only gets ONE attack as with everybody else. After the "one" attack (cluster missiles included) he may pass off one free action (and I might state here that he cannot pass free actions to Huge Ships, http://fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf Page 7). Until the errata states otherwise, the card must be used as stated, cluster missiles is treated as two attacks, it is NOT two separate attacks.

I know this has been debated time and time again but this is how I see it:

"During this phase, each ship may perform one attack against one enemy ship that is inside its firing arc and within range. Starting with the ship with the highest pilot skill, players resolve the following combat steps in order:"

http://www.fantasyflightgames.com/ffg_content/x-wing/support/SWX01_XwingCoreRulebook_lowres.pdf Page 10

Each ship only get "One Attack" per combat phase. End of story. Unless you Corran Horn...

When Airen Cracken attacks he chooses to use Cluster Missiles (his ONE attack). The errata on Cluster missiles:

"The attacker only needs to spend one target lock to use Cluster Missiles. Cluster Missiles is treated as two separate attacks against the same target."

http://fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf Page 13

"Treated" does not mean "is"! To break that down even further. The declaring the cluster missiles is the ONE attack Airen Cracken gets. Then you resolve the card effects. The errata is to tell players that the attack dice are rolled (+ any modifications) then defence dice (+ any modifications) are rolled TWICE. Before the errata players were not letting the defender roll two sets of defence dice, hence the "clarification."

Airen Cracken still only gets ONE attack as with everybody else. After the "one" attack (cluster missiles included) he may pass off one free action (and I might state here that he cannot pass free actions to Huge Ships, http://fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf Page 7). Until the errata states otherwise, the card must be used as stated, cluster missiles is treated as two attacks, it is NOT two separate attacks.

You resolve all steps of an attack, including abilities triggered by said attack. I don't see why this is being rehashed.

Edit: more importantly - can you show me where in the rules it sates the difference between "treated" and "is"? Can you give an example of another ability that doesn't trigger because something was only being "treated" as something?

Edit 2: found an example, and it destroys your argument. Swarm Tactics states that you "treat" another ship as though it's PS was equal to the ship with Swarm Tactics. So you bump a PS1 to PS8 - it fires as though it were a PS8, even though by your logic it isn't actually PS8. You still follow all the rules just like you would as though it were PS8. If another ship shot at it with Predator it would only reroll 1 die even though the ship "is" PS1, you are treating it as PS8.

Edited by Cptnhalfbeard

Also, there is no errata to Cluster Missiles. Just a clarification as to how it works (ie as 2 separate attacks).

Each ship only get "One Attack" per combat phase. End of story. Unless you Corran Horn...

Guess we'll start here. First, and minor, but Corran doesn't get a second attack during the Combat Phase. His abilities triggers at the End Phase.

But more importantly, you're right about ships only getting one attack... unless an ability allows another. Gunner is our go-to example here. So ships can actually have multiple attacks.

We can also look at several other FAQ'ed interactions for precedent:

Darth Vader: If a ship equipped with Darth Vader can attack twice in one round (such as a ship equipped with Gunner or Cluster Missiles), it can use Darth Vader after the first attack.

Captain Jonus: If another friendly ship performs multiple attacks with a secondary weapon (such as Cluster Missiles), Captain Jonus may use his ability for each attack.
Gunner: If another friendly ship performs multiple attacks with a secondary weapon (such as Cluster Missiles), Captain Jonus may use his ability for each attack.

Each of these treats the two attacks from Cluster Missiles as separate attacks - not a single attack that just gets rolled twice. Vader triggers, explicitly allowing his use after the first attack. Gunner triggers after the first, which is why they have to clarify that using Gunner will abort the second attack. Jonus isn't a direct trigger, but clarifies that he affects both attacks.

Any ability which allows multiple attacks treats those attacks as separate, and triggers any effects multiple times. "treats as" is pretty irrelevant. I can understand you're trying to draw a distinction there based on language, but can you find any precedent in a ruling or rules where something being "treated as" is different than just is?