is 99 enough to get to choose initiative?

By polmoneys, in X-Wing

Doomshuttle

Academy Tie (x2)

Soontir + PTL+SD+TL

Backstabber

I want to be able to choose init, should BS be downgraded to Night Beast and close at 98?

Do people you play with typically play 100, or do people frequently drop to 99? Work from there.

Depends, when playing versus rebels 99 is usually enough, versus Imperials drop down to 98-97 for initiative.

Initiative is huge when you play swarm on swarm. And just an advantage versus most other things.

Depends, when playing versus rebels 99 is usually enough, versus Imperials drop down to 98-97 for initiative.

Initiative is huge when you play swarm on swarm. And just an advantage versus most other things.

thanks, 98 seems a safer bet. Going to regionals in a week (48 players listed so far) and I need Soontir to move last against Wedge and mirror squads. And if posible Ties should go first and Doomshutle use Vader first. When flying rebels init wasn't that critical...

99 allows you to win over 100, and tie at 99, while also maintaining the vast majority of your fleet's points.

If you truly foresee Initiative being a requirement, how many points is enough to spend on surety?

10 points is a guarantee: no one in their right minds goes to a 100 point game with 89, after all.

100 has the worst odds in the bunch, but is also the most often used point-count, and it still has a 50/50 shot therein.

If you intend to purposefully purchase initiative, you need to examine the local metagame. If most players operate at 100 points, and a minority operate at 99, a 99 point fleet will usually grant it, while a 98 point will always do so.

If your local meta is mostly in the 99 pointer, and you don't trust the luck of the coin, go for the 98 point list.

If you're not the only one attempting to buy initiative thusly, you might have to fight your way down to 97 or 96.

drop an academy and play with 87. That will give you the choice all games, regardless of where you play.

I may alter my load outs to fit in at 98 97, if I really want it, with the change in the rules for it, it has its benefits

I may alter my load outs to fit in at 98 97, if I really want it, with the change in the rules for it, it has its benefits

This

99 has typically been enough for me because my build benefits from initiative, but doesn't hinge on it. If the way you play your build means initiative is essential than I would go to 98.

Still, you have to weigh in what your losing in Backstabber.

Sometimes.

Is it enough to guarantee Initiative? Absolutely NOT. The question becomes "what percentage chance is good enough?"

If everyone plays at 100 points, including you, you have a 50% chance of winning initiative. If 40% of the squads play 99 points and the rest play 100 points your odds, with a 99 point list, are up to 80%. Now if 60% play 100, 36% play 99, and 4% play 98 your odds of getting initiative are 30% with a 100 point squad, 78% with 99 points, and 98% with 98 points. I'll admit the percentage of squadrons at a given point value are just example but I think you can get the picture. What you need to win will depend on your metagame. If 90% of the people you'll play with use 100 points the if you use 99 points you're guaranteed initiative 90% of the time or more.

98 is a safe bet. 99 points happens a lot of time by accident when deckbuilding, so it is actually fairly common, especially for imperial builds as the imperials have less 1 point upgrades to bleed away that final point (and hence usually get stuck with 99)

Edited by Duraham

So I read the title of this thread as " is 89..." Had an "I could almost buy my own ship for that" moment

I need my eyes checked... again...

Very good point. So we should see a few more more squads that use less than 100 points now. But if you get matched up against someone that wants to LOSE initiative, and you want to WIN initiative, then generally thats how it will end up regardless of the bid.

Very good point. So we should see a few more more squads that use less than 100 points now. But if you get matched up against someone that wants to LOSE initiative, and you want to WIN initiative, then generally thats how it will end up regardless of the bid.

In that match-up, I consider who wants it MORE.

If we fight, and both of us have the stance we prefer, is that better than if neither of us has the stance we prefer, but I had less of a preference?

Make an initiative-neutral fleet with 98-97 points, and make that judgement call every time.