I understand the game mechanics. It's just like using the straight movement template except at the end you turn your ship 180 degrees from it's starting heading. In X-Wing we often tend to think of it as a simple U-Turn due to the way it's represented in game. I'm pretty sure that's now how a "real" starfighter would execute the maneuver. So what I'd like to know is what would it look like in 3D space, not how it works in game.
Would the Koiogran turn closely resemble the WWI Immelmann? I don't think so since this requires a near stall with a 180 degree yaw turn. And obviously stalling in space is not possible. So I guess the K-turn is a modern Immelmann aka Roll-off-the-top. Thoughts?
Edited by TheWanderingMiller