In our game, the Explorator appears to be planning on taking over the ship. In every rpg we have played together he always has more fun quietly scheming and working against the rest of the party. We can never prove it, he is very careful. But out of game, we all know how much he gets off on messing with us in game.
In Rogue Trader, I suspect he has written subroutines throughout the command and control systems of our ship that would allow him to completely take over the ship if he ever needed too. I got the player very drunk one night and asked him if my character could trust his and I received an emphatic "ABSOLUTELY NOT!!!" as a reply, this was followed with much maniacal laughter....
What can be done about this in game? I am very careful not to Metagame, so my Navigator doesn't suspect a thing. None of the other characters know either. The rogue trader could probably figure it out, but he is is distracted with his new toys.
We just took over a pirate cruiser after a long and hard endeavor with multiple layers too it. And the Explorator has been spending A LOT of time on that ship. (In a side room with the GM away from the rest of us)
I KNOW we are walking into a trap...but there would be no way for my character to know that, so I just keep on walking with a smile on my face!
What do you make of it?