How dangerous is an A wing to you?

By Khyros, in X-Wing

So, I love my Green w/ PTL. It's pretty much a staple of my list. I've started to notice a few trends though.

I've noticed that my win ratio dramatically decreases when the A wing is the first thing to die, regardless of what the other 78 points of my list are doing. Some players seem to actually target the A wing first, while others ignore it completely.

It's only recently that I've seen players actually break off from the main force to attack it, and the first few times it has caught me by surprise (I was almost 1 shotted by Luke once when he did a 3 turn while the rest of the force continued straight... I didn't think anyone was going to get a shot at me and I was going to have R2 shots on everyone, so I boosted and didn't bother to PTL to focus... he got 4 hits, I got 1 evade and 2 focuses... last time I ever leave an A wing without a token).

But now I'm wondering - If you see a little annoying PTL greenie running up on your flank - how do you respond, and why? Note that the rest of my force is usually some combo of XB and typically 1 Y (w/ ion).

Well you already know what I do. I point all of my best ships fire arcs away from any and all of your ships, be it an A-wing, or an attack squad of X's Y's and/or B's and count the number of rounds it takes to die. :)

Well, they are a little bit sharp, but I don't think I'd be particularly scared if someone threatened me with an A-wing...

...oh, that's not what you meant.

So, I love my Green w/ PTL. It's pretty much a staple of my list. I've started to notice a few trends though.

I've noticed that my win ratio dramatically decreases when the A wing is the first thing to die, regardless of what the other 78 points of my list are doing. Some players seem to actually target the A wing first, while others ignore it completely.

It's only recently that I've seen players actually break off from the main force to attack it, and the first few times it has caught me by surprise (I was almost 1 shotted by Luke once when he did a 3 turn while the rest of the force continued straight... I didn't think anyone was going to get a shot at me and I was going to have R2 shots on everyone, so I boosted and didn't bother to PTL to focus... he got 4 hits, I got 1 evade and 2 focuses... last time I ever leave an A wing without a token).

But now I'm wondering - If you see a little annoying PTL greenie running up on your flank - how do you respond, and why? Note that the rest of my force is usually some combo of XB and typically 1 Y (w/ ion).

When someone brings a flanking element against me, I try to turn and wreck it ASAP. It's not because I'm particularly afraid of them or that they're dangerous, though: it's that if I can at least locally engage in a 100-point vs 25-point fight, then engage in another 100-point vs 75-point fight in another place, I'm more likely to win.

Well, they are a little bit sharp, but I don't think I'd be particularly scared if someone threatened me with an A-wing...

...oh, that's not what you meant.

So, I love my Green w/ PTL. It's pretty much a staple of my list. I've started to notice a few trends though.

I've noticed that my win ratio dramatically decreases when the A wing is the first thing to die, regardless of what the other 78 points of my list are doing. Some players seem to actually target the A wing first, while others ignore it completely.

It's only recently that I've seen players actually break off from the main force to attack it, and the first few times it has caught me by surprise (I was almost 1 shotted by Luke once when he did a 3 turn while the rest of the force continued straight... I didn't think anyone was going to get a shot at me and I was going to have R2 shots on everyone, so I boosted and didn't bother to PTL to focus... he got 4 hits, I got 1 evade and 2 focuses... last time I ever leave an A wing without a token).

But now I'm wondering - If you see a little annoying PTL greenie running up on your flank - how do you respond, and why? Note that the rest of my force is usually some combo of XB and typically 1 Y (w/ ion).

When someone brings a flanking element against me, I try to turn and wreck it ASAP. It's not because I'm particularly afraid of them or that they're dangerous, though: it's that if I can at least locally engage in a 100-point vs 25-point fight, then engage in another 100-point vs 75-point fight in another place, I'm more likely to win.

True true... I try to time it such that both are engaging at the same time, so by turning away, your exposing whomever you turn to my main 75pt group. And I do that exactly for that reason - It's too easy to kill any 1 ship with 100pts shooting at it in 1 round, without fear of retaliation.

When someone brings a flanking element against me, I try to turn and wreck it ASAP. It's not because I'm particularly afraid of them or that they're dangerous, though: it's that if I can at least locally engage in a 100-point vs 25-point fight, then engage in another 100-point vs 75-point fight in another place, I'm more likely to win.

True true... I try to time it such that both are engaging at the same time, so by turning away, your exposing whomever you turn to my main 75pt group. And I do that exactly for that reason - It's too easy to kill any 1 ship with 100pts shooting at it in 1 round, without fear of retaliation.

Yeah, that's the way to do it (and the way I like to do it). If I'm lucky I can still jump your timing, but if your flanker can boost you pretty much dictate the engagement distance.

I find it hard NOT to run the Green in a match. I took 2nd in a store champion with the green in there, and only lost my last game.

He was normally the last one in the games as people tended to not pay him attention, but he was normally behind them and was able to stay that way for a little time before his speed made it so it was better to punch out and run around for another pass. AND if you dont want to use him as a flank, hes a good blocker, as against most sets ups he would move prior to them. so he gets in a good spot, turtles up with focus and evade and hopefully makes someone hit him.

If you ignore him, he eats you up in little bites, if you turn everything to him you are exposed to the other ships. Granted the green can get one shoted out of the game.

I think they are great when used right. everyone seems to write them off.

I certianly wouldnt turn towarss it unless it meant the rest of your will hard time focus firing.

My question is...when 2 squads with flanking ships match up, what do you do? Do you line up your flanker and duel their flanker? Do you flank from the opposite corner? What an interesting thought...

I certianly wouldnt turn towarss it unless it meant the rest of your will hard time focus firing.

My question is...when 2 squads with flanking ships match up, what do you do? Do you line up your flanker and duel their flanker? Do you flank from the opposite corner? What an interesting thought...

Why obviously you flank their flanker when it attempts to flank you.

I don't like PS1-3 flankers. It gives away the game.

Edited by Skargoth

Really depends on what I'm playing. Usually it's high PS, PTL-type Interceptors who could give a **** about an A-Wing and focus more on the other, harder-hitting elements. If/when the A-Wing threatens a Range 1 attack, he'll get my attention.

Otherwise, they just fall into the "attack of opportunity" class. If they are available as an easy target, I'll hit them. If they fall further down the priority list to more dangerous craft, I won't.

If everyone is frightened of the A-Wing, it is doing its job.

Normally I ignore it. Assuming a tournament / more serious play setting, I would always incorporate some turret weapons in my 4 ship rebels, so the turret can easily let me engage the Awing whenever I want to. If im using imperials, my 3 agi is already a natural defense against the Awing

Not been a fan of the A-Wings, but not a maneuver expert..

Though I did use 2 green as assault missile platforms in a 200pt epic game. It would have worked wonderfully except the dice gods were against me as 2 range 3 interceptors took one out. The other did end up doing a total 6 damage, 1 per ship. If I could have gotten that second shot off, probably would have won the match. That is the way those missiles go though.

It depends on what else my opponents list is comprised of but normally an A-Wing has a lower priority than many other ships. Of course it also depends on the exact circumstances. If I am presented with a golden opportunity to get good/great shots on one I will take it.

I love love love running my boy Tycho + PTL + Assault + Hull Upgrade as my flanker extraordinaire right now. He's a monster. You can PTL every turn as long as you don't take a red maneuver.

Unless they have a missile, and I think I have a reasonable chance of killing them before they fire it off, I'll usually leave a-wings for last. Yea they can be annoying and hard to kill, but 2 attack dice just isn't a priority.

In my last tourney, one of my opponents ran 4 A-wings.. Man were those things a pain in my butt. I was running a HSF list (thankfully), and if it weren't for the Falcon's turret, it would have been over in 3 turns easy. First turn we were in range of each other he took out one of my Rookies with focused fire. I ended up pulling off the win due to time, but another turn or 2, and I would have been toast. Those things were all over the playing field. Makes me wish I had a few more..

I'll never underestimate those buggers again..

A-wings can stay on range one of nearly any other ship, and engage the best target on a whim, which means leaving it alone puts a 3 die attack on your most vulnerable or keystone unit more or less every round. I find their firepower mixed with their survivability means I don't really want to focus on them, but if I can peel someone off to keep them off my back it's worth it.

I also love how most people ignore them. It's a huge mistake especially when they have an assault missile. My buddy was running 4 y-wings against me and after taking seven damage from one missile he never again ignored that ship. I think they still have great utility as missile carriers - just not cheap, throw-away ones.

A-wings kill a lot of stuff. My last game with one, it racked up 5 TIE kills.

So, I love my Green w/ PTL. It's pretty much a staple of my list. I've started to notice a few trends though.

I've noticed that my win ratio dramatically decreases when the A wing is the first thing to die, regardless of what the other 78 points of my list are doing. Some players seem to actually target the A wing first, while others ignore it completely.

Right now, 22 points for a PS3 A-wing w/ PtL sounds like a bit of a point sink, so losing it early to easy range 1 shots sounds like A Bad Thing, and explains your trends.

When Rebel Aces comes out then you can field PS1 A-wings at 15 points, and at that point you WANT them to get shot first, since they are tanky blockers, cheap, and make effective jousters. But a 15 point Rebel Aces A-wing is a very different ship than a current Green + PtL, so I guess none of this applies right now.

I've found that if I can get a Green w/PTL to the end game I'm basically untouchable because once you only have 1 or 2 ships shooting at you, focus/evade makes you extremely tanky. I expect it to only get better since right now you can run a Green w/ptl for 22. when Aces launch you can run a Green w/PTL and Predator for 23 which will give you a nice lethal little package and in a sense recreate a Howlrunner effect (with Predator) for the Rebels. Or you can go the opposite route and take a 20pt PTL Green which to me seems like a bargain.

So, I love my Green w/ PTL. It's pretty much a staple of my list. I've started to notice a few trends though.

I've noticed that my win ratio dramatically decreases when the A wing is the first thing to die, regardless of what the other 78 points of my list are doing. Some players seem to actually target the A wing first, while others ignore it completely.

It's only recently that I've seen players actually break off from the main force to attack it, and the first few times it has caught me by surprise (I was almost 1 shotted by Luke once when he did a 3 turn while the rest of the force continued straight... I didn't think anyone was going to get a shot at me and I was going to have R2 shots on everyone, so I boosted and didn't bother to PTL to focus... he got 4 hits, I got 1 evade and 2 focuses... last time I ever leave an A wing without a token).

But now I'm wondering - If you see a little annoying PTL greenie running up on your flank - how do you respond, and why? Note that the rest of my force is usually some combo of XB and typically 1 Y (w/ ion).

There are many factors in this evaluation of the importance of the A-Wing. What does he bring to the squad he's on? What squad am I flying to face him? How well is the piloting skill of the player playing the A-Wing? When we faced off I knew if I let that A-Wing get into the late game it would have been a lot harder to kill. It was not so much the offensive power of the A-Wing as it was the survivability of it in the late game.

on a scale of 1-10, i'd give it a 2

Thank you for this thread! HUGE fan of the A wing. Little buggers get no respect. May change after rebel aces...

Always found it a bit odd the hate the A-wing tends to get. Firepower 2 has worked for ships since the halcyon days of wave one, although Howlrunner contributed to that but now we can recreate it with Predator. People tend to gripe about its health but I haven't seen the same gripes with the Phantom, and you can easily get the same evade 4 as the Phantom with a stealth device (not quite as effective overall but much cheaper). Some people seem to be bananas over the Z95 but for 3 more points you get a much more surviveable and maneuverable prototype A-Wing (with the refit). I actually expect the A-Wing to really shake things up once Aces hit.