I've never flown my YT. So the YT. Followed by the Tie Advanced, which I don't know if I've ever run or not. But I think once. My most used are Firesprays, Ties, X-Wings, Hawks, and B-Wings.
What is your least played ship?
The Hwk just seems to be a waste over all I get the combo for the super Pilot Skill but I have never played a game where that matters.
Roark Garnet- At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as '12.'
It just does not seem to make any sense to waste 19 points and have to use two ships to make one shoot first. Plus if your going to spend any points on upgrading it then you could run a b-wing instead, or next month Z-95 with ion pulse and a shield upgrade.
On the imp side the Tie Adv has not seen any games played. I would like to fly it but I feel like it is a bit over priced and with the Phantom coming out its hard to argue why I would fly one, if I were to match the points of a phantom I don't think 3 points would make it a better ship. I would also fly a Defender over Darth Vader.
Your not paying 19 points just to boost, give him an Ion Turret and he's golden, thats the same price as a Dagger Sq, or +1 point than a Red Sq. and one less than Grey Sq w/ Turret all same PS While none of them have ability, (its very underrated)
With 5 Health and two aglity he takes as much as an X-Wing
Interesting to me that there's so much dislike here for the HWK; Roark and Jan have both been fantastic additions every time I've run them.
Everytime I run my list I use him
Interesting to me that there's so much dislike here for the HWK; Roark and Jan have both been fantastic additions every time I've run them.
I like the HWK, but to be honest, usually in formats above 100 pts only. It's really hard to put a semi-costly support ship in most 100 pt lists for me.
While it's totally dependent on how you make your build I used run Roark w/ Ion Turret and 3 B Wings it's an excellent anti-rebel list as he with Ion he neutralizes enemy non-turreted Y/B-Wings. Its not a perfect list and nor am I the perfect player but I'm currently 20-4 with 2 Store champions and another 4th place with it. His ability has time and time again been the defining point on whether I destroy a ship before return fire.
Not for everyone sure but not a waste
Edited by TheycamefromBEHINDEverytime I've flown the Falcon/Shuttle I've lost so that would be my ships.
The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
What you're missing is that the Hawk doesn't need a better dial. It has a 1 forward, 1 Banks, and all the twos, including a two hard turn. With a Turret weapon you don't need anything else. I'm not kidding when I say that either. It can just meander through the battle, skipping around firing arcs and Ionizing things. Works absolute wonders. You just have to play it right. It doesn't need a K-turn, or 3 banks, or 4 forwards. All it needs is to turn 2 all day long.
Yes the Turret is mandatory. It earns the cost though.
For me it's either the Tie Advanced or Tie Bomber Imp side.
Reb side I'd say Falcon and HWK, but both of those see a fair amount of play, just not as much as the other fighters do.
The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
What you're missing is that the Hawk doesn't need a better dial. It has a 1 forward, 1 Banks, and all the twos, including a two hard turn. With a Turret weapon you don't need anything else. I'm not kidding when I say that either. It can just meander through the battle, skipping around firing arcs and Ionizing things. Works absolute wonders. You just have to play it right. It doesn't need a K-turn, or 3 banks, or 4 forwards. All it needs is to turn 2 all day long.
Yes the Turret is mandatory. It earns the cost though.
Why do you assume that if I have a different opinion that I must be missing something? When I am in a jam, I like to surprise my opponent and throw off their maneuver scheme. The HWK doesn't have that option. I understand why it has the crappiest dial, I just don't like that it does.
I don't like things that are a known quantity. It makes it easy for the opponent to plan around.
Edited by SekacWhat you're missing is that the Hawk doesn't need a better dial. It has a 1 forward, 1 Banks, and all the twos, including a two hard turn. With a Turret weapon you don't need anything else. I'm not kidding when I say that either. It can just meander through the battle, skipping around firing arcs and Ionizing things. Works absolute wonders. You just have to play it right. It doesn't need a K-turn, or 3 banks, or 4 forwards. All it needs is to turn 2 all day long.The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
Yes the Turret is mandatory. It earns the cost though.
Why do you assume that if I have a different opinion that I must be missing something? When I am in a jam, I like to surprise my opponent and throw off their maneuver scheme. The HWK doesn't have that option. I understand why it has the crappiest dial, I just don't like that it does.
I don't like things that are a known quantity. It makes it easy for the opponent to plan around.
And everything in this game is a known quantity. Memorizing everything about this game is insanely easy. Predicting where ships will move to get shots is the same. Not difficult.
Edited by AminarA-wing. Because I don't have it.
Why do you assume that if I have a different opinion that I must be missing something? When I am in a jam, I like to surprise my opponent and throw off their maneuver scheme. The HWK doesn't have that option. I understand why it has the crappiest dial, I just don't like that it does.
Nien Numb be one point.
Edited by LagomorphiaJust bought into this game and have only played the quick start with my kids to this point. And of course the 2 boosters that I bought are the HWK and the Tie Adv. Why do I always make the worst starter picks?
when you guys are talking about your least used ships, is that for casual play or tournament, or some other style of play that I am not aware of yet?
The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
Actually, if you compare the HWK with the Ywing, you will realize that the HWK's maneuver is the set of maneuvers that you would commonly use with the Ywing, except that you do not have easy turn 3. The lack of K-turn 4 doesnt really matter since the HWK and Ywing has turret weapons and the ion-equipped Ywing rarely does the K-turn anyway
The red maneuvers on the HWK also lets you spring out surprises too, especially with the red forward 4, even more so if you are using ion turret instead of blaster turret. The main guns can also dish out damage at range 1 too, I've had TIEs taken out by my opponent's HWK after it suffered a munitions failure.
Edited by DurahamAdvanced
Lambda
Firespray
YT
Hawk
a-wing
Everything else I use, especially y-wings.
I can't tell you how happy it makes me to see the HWK is not being used. Those things are a pain in the neck to deal with! I can count on one hand how many Rebel builds I've flow that DID NOT have a HWK in it because it changes the game that much.
On the Rebel Side, I just don't use the A-wings. I'd rather put 17 points worth of upgrades on a three ship build than field an A-wing.
For the Empire, it's the poor Advanced. That being said, I fielded a 100 point squad last night in an epic game that consisted of:
2x Tempest+Assault
2x Scimitar+Cluster+Concussion
Down one side of the board my opponent ran a decked out Han, down the middle a fleet of Y-wings with Ions, and down the other side the Transport with two X-wings.
My 100 pt missile squad met up with a Firespray and 2 Ties to wipe out Han in 2 rounds. Then it joined the other side of the fight were two Lamabda shuttles were working on the transport. The transport went down quickly once the Missile squad joined in. Had we finished the game, I feel the fleet of Y-wings would have been only an announce at best.
Long story short, the Bombers and the Advanced are going to shine in Epic play.
The Tie Advanced for Imps and the HWK-290 for Rebels.
The same for me...
I use to play Rebels most of the time and I have used the HWK-290 just 1 time...
The Tie-Advance, as we know, its a little bit expensive...
I think the only good reason to use an Advanced is Vader. He tends to work out pretty well.
What do you all think of this though... all the Imperial 30 pt ish ships: Vader, PS1 Defender, how will you be playing these?
Soontir gets love as a flanker. I've seen Vader used as a flanker too.
TIE Advanced and YT-1300 for me.
The HWK is actually kind of useful to me because a lot of the games I play are 150pts or above, and I love the buffs that Jan and Kyle dish out. Roark is okay, but he is most useful as a turret ship.
The TIE Advanced just doesn't pack enough firepower for me, and the YT-1300 is just not my style. Now, if the YT could pack a HLC or IC, then I would probably take it out more.
Currently ALL of them, because I am finishing my dissertation while working full time. Boo!
For hwk haters, try this
Jan with chewwy to make it more durable, then wedge with oppertunist and the R2 that gives you a target lock and boost, the throw in wes with veteran inst to go at 10 and give wedge a 6 attack die shot at range 1
My lonely A-Wing and two TIE Advanced, they have yet to see the tabletop.
Best hwk is a 26 point ps2 Crow pilot.
Rebel Opprative 16
Blaster turret 4
Recon specialist 3
Moldy Crow title 3
With a Stack of focus tokens its surprisingly tanky, and unless it is focus fired upon early, its token stack will likely last through the game.
Because you're describing all the things that keep it balanced as if they cripple it. In my experience it's as manueverable as an X-wing, costs the same with a turret, takes hits virtually as well, and comes with amazing support abilities.What you're missing is that the Hawk doesn't need a better dial. It has a 1 forward, 1 Banks, and all the twos, including a two hard turn. With a Turret weapon you don't need anything else. I'm not kidding when I say that either. It can just meander through the battle, skipping around firing arcs and Ionizing things. Works absolute wonders. You just have to play it right. It doesn't need a K-turn, or 3 banks, or 4 forwards. All it needs is to turn 2 all day long.The HWK for me too. Partly because it's a more recent purchase, but mostly because I despise its dial. Arguably the worst dial in the game. I know people say the Lamda takes the cake in that regard but at least it has the stop maneuver. The HWK has nothing at all going for it. And 1 blaster die makes a turret mandatory. And with only one shield, it is very susceptible to crits.
Just so many missed opportunities.
Yes the Turret is mandatory. It earns the cost though.
Why do you assume that if I have a different opinion that I must be missing something? When I am in a jam, I like to surprise my opponent and throw off their maneuver scheme. The HWK doesn't have that option. I understand why it has the crappiest dial, I just don't like that it does.
I don't like things that are a known quantity. It makes it easy for the opponent to plan around.
And everything in this game is a known quantity. Memorizing everything about this game is insanely easy. Predicting where ships will move to get shots is the same. Not difficult.
With that logic, the Y-wing is OP because it has a better dial. I don't think a K-turn would break the hawk. What I mean by it being a known quantity, is with such a limited set of options, predicting what it'll do is easier than most ships. I can memorize dials and know what a ship is capable of but guessing what they'll do is harder. I'd rather not hand that advantage to my opponent on a silver platter.
I'm not missing anything. I'm just not a fan. You don't have to like it, but that's the way it is.
I mostly play Imperial and the TIE advanced is also my least played ship. Everyone only uses it for Vader. But is that really a bad thing? It actually matches the lore pretty well. The Empire built them as part of a R&D project to combat rebel fighter superiority but didn't mass produce them as much as regular TIEs because of their prohibitive cost. Vader liked flying one because he was a great pilot and appreciated the ship. So the Advanced's "flaws" make sense, from a certain point of view.
On the rebel side: YT-1300. I'm a big fan of highly maneuverable fighters so a big tanky turret isn't my cup of tea. It is still fun to bust out every once in a while though.
Edited by KommanderKeldothI fly 90% Empire and I have never flown Fel's Wrath or an unnamed Advanced. I've flown Darth Vader a few times and not sure if I have ever flown Stele, do not recall.
Falcon, i play Imps more but even when i want to play rebels i find it hard to use it.
surprising to see so many people list the Advanced..... well not surprising but its one of my favorite Imperial Ships.... though a large part of that is because I got a bunch of them on sale, so now I fly them a ton. HWK is the only ship I have only 1 of however.... (Except the Transport)