Would huge ships be better as 2D models?

By KnightShift, in X-Wing

Haven't played with the transport yet or done anything with epic rules, but a few weeks ago we did have a game with a 1:270 2D corvette, and it was a lot of fun! I'm thinking that it may not be that hard to adapt it for the template/rules when the "official" model is released.

So I'm wondering if 2D might be a better way to go with the huge ships. One appeal is that ships stay at the 1:270 scale consistent with the standard minis. Another is that the board doesn't get cluttered with minis. Our corvette had a commanding presence but it wasn't any more difficult to maneuver minis around it.

2D models would be easier to transport and store. And they would be ridiculously less expensive. Want to field 3 transports? Here's your chance!

Thoughts?

Edited by KnightShift

I don't see anything wrong with this. There's no reason you can't play all the ships with just the bases, really. For those of us who can't yet afford multiple transports and such, it would be really handy to try that scenario in the back which requires three of them.

You'd just need to also copy the maneuver dial.

It would make it easier if all the ships were flat, and ran on a hex grid, and.... well now that's a different game.... but yeah, no idea how im going to transport the cr90 when it comes out.

It could allow for maneuvering over and through the ships. This happened a lot during the films and honestly I thought this would be how the rules would play out. If fighters can't collide in this game, then why should they crash into the larger ships?

I guess it's fine either way, just thought it was strange.

NO
I like my giant HD ship model
-pets GR-75 space whale-

You'd just need to also copy the maneuver dial.

found a app called attack wing dial works for x wing

I like having the cool 3d model but a flat CR90 or station would be very interesting. As someone said, the fighters could literally fly on top of the ship like the asteroid tokens, same rules; no actions because you're busy flying in close quarters to the ship and no attacks against the vette for the same reasons. They could put graphics on top to represent the fore/aft sections, arcs, etc. Heck maybe even make it 2 pieces - fore/aft.

I like it

Edited by Cryix

better 2D than 3D? hmm practically speaking there isn't much to say against it, in some situations it might be useful from a movement ergonomics view (or as stand-ins until you get the real thing).

But in general the same arguments for 2D huge ships would also hold for 2d small ships, including the argument of occupying the same space and vertical stacking. The same holds for storage/transport space and price.

But then it wouldn't be a miniature game anymore. :)

Exactly. I'd prefer the 2D be restricted to non-combative units, like cargo containers, satellites, space stations, and derelict ships, but there's really no reason not to make tokens for some things, especially as a placeholder for future purchases.

While this would be cheaper you'd still have an issue with a Star Destroyer being the size of a car. :lol:

True, but you could use it as a giant game mat for those 900 point matches. ;)

While this would be cheaper you'd still have an issue with a Star Destroyer being the size of a car. :lol:

with the advantage of a 2D model it could double as a carpet - a car not so much ;)

True, but you could use it as a giant game mat for those 900 point matches. ;)

Looks like some people have already done this on BGG.

pic1911079.jpg

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Actually like this concept as it adds an interesting spin to the game. It would be great for large non-combative ships or stations and makes for good looking scenery for scenarios. And it folds up neatly too. :)

True, but you could use it as a giant game mat for those 900 point matches. ;)

Looks like some people have already done this on BGG.

pic1911079.jpg

To me this is the only way you are ever going to get a star destroyer on the table.

Why FFG/ GaleForce hasn't come up with a ISD expansion with a 6'x4' mat (it's going to be bigger than 3'x3' anyway), a few 3D or cardstock elements for the bridge and turrets is beyond me.

Something on that scale doesn't even need to move it is the focal point around which everything else will move.

I mean this is screaming to be the next 'big ship' release.

Edited by Arden Fell

I'd be more than happy to see certain "huge" ships (specifically, the Mon Calamari Cruises and oft-requested Star Destroyer) represented as 2-D models...

...as in, printed as a 2D background image on a vinyl gaming mat or board. It's the perfect place and role for ships of that scale within the X-Wing game - as pretty backdrops and scenery.

As to actual 2D models for huge ship? Nah - I'm not a fan. Might be good fun as an in-house modelling project for a gaming club or for a campaign weekend or similar, but I certainly wouldn't go out and actually buy them.

Personally, I want MORE 3D elements in the game and LESS 2D elements. I've already stopped using the 2D asteroid tokens in favour of 3D asteroids from GF9. If FFG produced 3D model versions of asteroids and objectives such as the Senator's Shuttle, Cargo Containers, Freighters, Turbolaser Towers etc I'd happily buy and use them as well.

Edited by FTS Gecko

FFG had the Death Star printed on the Star Tiles set... so I guess technically that *was* a 2D huge ship :D

Honestly no. Seems like a boring copout. I play this game to fight miniatures, not to fight gaming mats.

I think having a 2D cardboard version of Star Destroyer, much like the one pictured above, is the only way to include it in this game. I also think it settles a lot of the issues surrounding SDs.

  1. Being cardboard it would cost far less than a miniature.
  2. Being a stationary fixture, there no need to deal with it's movement. All other ships simply fly over it.
  3. 1:270 scale is probably out of the question but 1:400 or 1:500 would be possible.
  4. IFF all included cards are SD only then there is no concern for those players who do not want to purchase it.
  5. Again it's optional, if you don't want it or don't want to play with it you don't have to.

Personally, I want MORE 3D elements in the game and LESS 2D elements. I've already stopped using the 2D asteroid tokens in favour of 3D asteroids from GF9. If FFG produced 3D model versions of asteroids and objectives such as the Senator's Shuttle, Cargo Containers, Freighters, Turbolaser Towers etc I'd happily buy and use them as well.

I'd love 3D senator's shuttle, containers, etc. Hell i'd even pay full expansion price for the shuttle or a pack of containers if they came with some cool cards or something. Or extra missions maybe?

Anyway, curious how you handle fighters crossing through or on top of asteroids though. I'd think having the stem and 3d asteroid would complicate that somewhat.

Personally, I want MORE 3D elements in the game and LESS 2D elements. I've already stopped using the 2D asteroid tokens in favour of 3D asteroids from GF9. If FFG produced 3D model versions of asteroids and objectives such as the Senator's Shuttle, Cargo Containers, Freighters, Turbolaser Towers etc I'd happily buy and use them as well.

I'd love 3D senator's shuttle, containers, etc. Hell i'd even pay full expansion price for the shuttle or a pack of containers if they came with some cool cards or something. Or extra missions maybe?

Anyway, curious how you handle fighters crossing through or on top of asteroids though. I'd think having the stem and 3d asteroid would complicate that somewhat.

Pretty straightforward, really, no different from measuring and moving between/over other ships. The asteroid stand goes on an asteroid token, if you really need to, just temporarlily move the asteroid.

I posted some suggestions for model versions of objectives and obstacles on this thread - take a look, see what you think!

True, but you could use it as a giant game mat for those 900 point matches. ;)

Looks like some people have already done this on BGG.

Ermahgerd!! That thing would be awesome for a last event for a campaign. Need to know how the made/where they got that thing! Got a link to the post on BBG?

Anyway, curious how you handle fighters crossing through or on top of asteroids though. I'd think having the stem and 3d asteroid would complicate that somewhat.

I made a set of asteroids out of some lava rocks and black plasticard for the bases. The stems are clear acrylic. The "asteroids" aren't permanently attached. I took a small masonry bit and drilled into each rock and the stems slide neatly inside. If there's a collision, the asteroids pop right off and go back on again :)

We have enjoyed playing "Cinematic" games with 600 pts plus for months with flat 2D capital ships on 6'x3' mat. You can fly over and strafe and take shoots from turbo lasers. There is no reason you can't use 3D and 2D huge ships together. You avoid ships in you plane and fly over ships below. Nobody has a problem with this for a trench run.

It is difficult to find good top down views of the capital ships. The flat ships are under field of play so it solves the scaling problem of enormous ships like ISD and space stations.

I would definitely buy professionally produced 2D capital ships on vinyl mat material.

I would go for this too. Plus a list of scenarios that mix up the objectives for fighting the capital ship or station.