Since our first, somewhat failed session I have been determined on bringing a cool experience to our group. This includes possibly making a long term campaign that leads to a final explosive conclusion. I will first however get a couple of more sessions in before introducing the beginnings to the story. I will just use missions in the books that will help us all acquaint ourselves with the rules and how the game goes. So how do I go about introducing a campaign/ storyline?
In general I have this idea about a Spacehulk that breaches into real space on the extreme outer edges of the sector. This Hulk will then change the storyline as time goes on. Things like an Orc Waaaaagh! to a 'Nid infestation of a planet. I almost want to make it like a good read and the PC's change and guide the book depending on their actions.
First thing I had in mind was sending the squad in to investigate the threat potential. Giving them several sections of the Hulk that might be viable ways in and having different encounters set up depending on which section they decide to make entry. Also their encounters once inside the Hulk and how they play those encounters will change how the story will progress.
So let's say they take number 5 of 5 possible entry points. After traveling through the Hulk and some rigmorale they stumble on a large cavern like area where looking down they find a possible Orc Waaaagh! in the midst of it's final steps of preparatoin. Or if they pick number 3 of 5 they stumble onto hibernating 'Nids and inadvertantly waken the hive mind and unbeknownst to them the hive mind sends out it's minions to infiltrate a planet or planets and later in the story the squad will discover it was by their actions on the Hulk they planets(s) were infiltrated.
So how deep should I go into the story? I know I will need to set up encounters and possible encounters. How would you set this up?