Has anybody been in a game yet where character managed to totally get rid of their Obligation?
More importantly, how did this affect the game? What did the player(s) do?
I haven't managed to get into a long-term game yet, so I'm curious how Obligation is something that's ostensibly bad but ends up driving a lot of the "story". Obviously a GM could just make up their own story, but in effect that seems like ignoring Obligation rather than working with it.