Alright, so most of my PCs are only armed with little blaster pistols and one has a slugthrower sniper rifle. The problem I've run into is with ranged combat difficulty checks. In the last campaign I made a judgment call that a weapon could be used to fire at a target beyond its designed range, but with upgraded difficulty based on the difference. Now we have a character sniping and buying talents to increase weapon range bands, I.e. Sniper Shot, and feels like the talent and his skill set is undervalued.
So, where in the CRB do I find info on using weapons beyond their designed range capability? Do they just not work? Like a 9mm can't really make a precise shot beyond its design specifications, but a really skilled shooter would be capable of making it work.