Frustrating

By voidreturn, in X-Wing

Not sure if this is legal for tournaments but I am going to venture and say it is. The Star Wars dice app? If your really rolling that bad then try downloading the app from ffgs site and use it. Anyone know if this is..legal

As an official FFG app I believe it is.

That's what I figured too but I don't remember reading anywhere that confirms it. However as you mentioned since it's an official app from ffg I would assume it is.

The Tournament Rules PDF says the app is legal.

Thanks for that:) it is confirmed then, if your rolls suck then bust out the app.

Do you joust with the opponent, or attempt to maneuver in such a way as to minimize your exposure to crossfire?

To a certain extent, dice with make or break any game. But you can work on strategies to buy you more time, hopefully giving you a better spread of probability as you throw more dice.

Edited by saturnflight

With an epically bad dice streak, look at all those epically good dice-result games you have to look forward to. Eventually...

It's an ameri-trash game... nuff said. More skill Risk is required though... Still a fun game... if you make your own sound effects.

Edited by dandirk

It's an ameri-trash game... nuff said. More skill Risk is required though... Still a fun game... if you make your own sound effects.

I find your lack of faith disturbing

Don't give up on a game because the dice failed you. What may need to be done is finding a strategy that works for you and allows some forgiveness for bad dice rolls. I played a lot of 40k with friends many moons ago. I have a friend who no matter what game he plays, always rolls opposite of what is needed. I helped him develop strategies that could help him when the dice have failed. Did they work all the time? Not exactly but they helped him enjoy the game more and not get frustrated playing.

I am all for the occasional sacrifice to show the dice you mean business. But sometimes this can backfire and the dice just give up knowing it is only a matter of time before they are sacrificed. I tend to go the reward route. First I store dice showing the faces I like facing up, on a D6 it usually means putting the 6 up. Now if a particular die is not rolling the way I like, I put it on the side and use another. I will then only use dice that roll good. This way they get what they want (to be rolled regularly) and I get what I want, decent results. Remember it is not crazy if it works.

That's unfortunately just part of dice games. The key is to play in such a way as to maximize your numbers over time. Theoretically (we all know it's not exact) things will even out over the course of time. Now, this may mean 3 or 4 games in a row with bad dice, but it will come around. (One day, you'll one-shot something from range 3, and it will be equally ridiculous). It's also important to play strategically. If you consistently line up multiple shots on target, with focus, target locks, etc., and consistently protect your ships, fly behind asteroids, stay out of firing arcs, the numbers WILL reward you eventually. If you do all those things and still roll poorly, don't get frustrated. Just shrug your shoulders - it's a dice game so that happens sometimes. If you have flown well there is no need to be frustrated.

Bad dice luck sucks, but the thing that really grinds my gears is when I have I'm constantly taking actions, sometimes multiple actions on my attack dice to do good damage, and then my opponent who keeps crashing or doing red turns or whatever rolls great attacks without needing to modify their dice at all.

I had a game awhile back where my opponent had no focus or target locks or rerolls or anything, and got two perfect 4/4 range 1 hit attacks on consecutive turns. That really hurt bad.

Don't attack dice have a slightly higher percent chance of coming up as a hit versus an evade die?

I swear by attack die. I'd hate getting lucky-one-shotted. Don't care for rolling evade blanks at all.

Shuttle + 3 bombers.

In turn I've done plenty of one shotting, but usually not by luck. 4 power missile with TL and a F, plus a few other ships as backup.

Dice are a huge part of the game. Flying around, picking a great build only get so far. At the end of the day who wins, will sit with the dice.

Like my last game, I was 2 squints and a Shuttle. First two shots taken at range 3 for my squints. at a saber squad pilot. Fel shoots, 2 hits and a focus, I spend focus, the target rolls 4 evade off 4 dice. Ok, Jax fires, 2 hits and a focus, spend focus, 3 hits, the target rolls 4 evade, again.

Fine, it can't happen again, he shoots Fel, 2 hits and a crit, Fel rolls all blank, luckily he had a hull upgrade. Next turn, same result from my shooting, he shoots at Jax, 2 hits and a crit, this time only 3 defense dice rolled, but also, zero evades, yet again, glad he had a hull upgrade.

Shuttle shoots at a bomber, 4 hits from heavy laser cannon, bomber dodges, 2 dodge. Truly, aggravating.

I lost that game, killed his bomber and almost his shuttle, but he had an untouched Tie fighter still and Int. Last ship left was my shuttle with 2 hull points left, which perished to his shuttle.

Edited by AngryAngel

Dice are a huge part of the game. Flying around, picking a great build only get so far. At the end of the day who wins, will sit with the dice.

Like my last game, I was 2 squints and a Shuttle. First two shots taken at range 3 for my squints. at a saber squad pilot. Fel shoots, 2 hits and a focus, I spend focus, the target rolls 4 evade off 4 dice. Ok, Jax fires, 2 hits and a focus, spend focus, 3 hits, the target rolls 4 evade, again.

Fine, it can't happen again, he shoots Fel, 2 hits and a crit, Fel rolls all blank, luckily he had a hull upgrade. Next turn, same result from my shooting, he shoots at Jax, 2 hits and a crit, this time only 3 defense dice rolled, but also, zero evades, yet again, glad he had a hull upgrade.

Shuttle shoots at a bomber, 4 hits from heavy laser cannon, bomber dodges, 2 dodge. Truly, aggravating.

Dying all the time? I love getting focus+evade on Soontir. At range 3 it almost seems unfair. Lots of other ships are far more survivable, OP should look into Luke who can be unkillable in certain situations. Chewie Falcon is no fun to play against. And Biggs with all defensive upgrades is a whole 'nother PITA to worry about.

If you're hating the RNG in the game, build lists that mitigate that.

That would be a negative, I know you may not wish to admit dice have a huge impact, but they do. In that situation, I only ever allowed one ship a fire angle most of the time, even took the bomber out before it fired off more then one missle out of 2 and a torp with a bomb it carried. The game lasted for around 2 hours as I jockeyed around the board to try and salvage such a dreadful first couple shots.

For instance, I had one round, all 3 of my ships had the Squint, after the bomber went down, So Jax, Fel and the OGP with a heavy laser cannon, his squint took 0 damage as he rolled every single evade, his other ships didn't have shots.

Unless you were there, I'd hold the " You were out played " tripe, thanks.

What makes the top players in X-Wing the top players? Are they simply the luckiest?

No. They are the people that combine the best lists and know how to pilot them. In fact their skill can sometimes allow them to beat you with an inferior list because they know how to fly ships that much better.

Again, like I said in my last post, bad dice exchanges get the best of all of us even great players. The difference is that they can overcome bad results better than most because instead of writing off a loss to "bad dice" they figure out what else they could have done to be better. There is normally something other than dice you are doing wrong or not doing good enough.

1-evade ships are not my friend. B-wings are a tough sell for me. Don't even have a turret to soften the blow.

They can certainly die easy but on the other side of the coin they are extremely dangerous and can put a major hurt on their own targets.

So far, my observation is that the only difference between X-wings and B-wings is that B-wings die quickly and X-wings don't, which is something a 7-point Heavy Laser Cannon can never make up for. Oh yeah, I forgot, X-wings can move around, too.

So far, my observation is that the only difference between X-wings and B-wings is that B-wings die quickly and X-wings don't ...

Interesting observation.

IIRC mathwing says that with common attacks (2 or 3 dice with or without focus) B-Wings require one more attack to kill than X-Wings.

No doubt, skill plays a factor. However, random is random and even those great players have matches they roll bunk. Or is it impossible to believe people roll poorly ? I've played this game long enough to know when I was out played, or out diced. It is hard to win a game when your opponent fails 3 evade dice the whole game. It makes it rough. When he's running a high agility force.

Edited by AngryAngel

Skill plays a factor...as long as you're not fielding turrets.

1-evade ships are not my friend. B-wings are a tough sell for me. Don't even have a turret to soften the blow.

They can certainly die easy but on the other side of the coin they are extremely dangerous and can put a major hurt on their own targets.

So far, my observation is that the only difference between X-wings and B-wings is that B-wings die quickly and X-wings don't, which is something a 7-point Heavy Laser Cannon can never make up for. Oh yeah, I forgot, X-wings can move around, too.

I normally stay away from HLC's. Usually not worth it.

The manner in which B-Wings fly is much different than X-Wings particularly in close. B-Wings are much more maneuverable in close, particularly with Advanced Sensors. You are able to move methodically to stay out or arcs and really give people fits.

They aren't infallible and have their weaknesses but they have plenty of strengths too.

So far, my observation is that the only difference between X-wings and B-wings is that B-wings die quickly and X-wings don't ...

Interesting observation.

IIRC mathwing says that with common attacks (2 or 3 dice with or without focus) B-Wings require one more attack to kill than X-Wings.

Ah, but math can't take into account that 1-evade ships scream "KILL ME! YOU'RE SURE TO GET SOME GOOD DAMAGE EARLY"

With 2-evades, you know you aren't almost guaranteed to inflict damage, so they're not too high on the priority list. (unless its wedge or some bomber with crazy ordinance.)

I've been here before, too. As mentioned, it is a dice game and they can be fickle.

I don't know how many times I've had a TL+F at range one w a B-Wing, only to roll 4 blanks, followed by a re-roll of 4 blanks. It is frustrating, as if your pilots forgot to load the ammo.

Your observations are legit and, while there are people like this, don't let anyone dismiss your concern and say you're a whiner or just not maneuvering properly. Probability and averages do not translate to fact; if there is a chance of something going wrong, it will. Try running lists with more ships (for the extra attacks) to get you out of your funk. Just as easily as they turn on you, the dice can swing in your favor sometime.

Also, try changing up the way you roll. I know it sounds dumb, but it could work.

My most frustrating game was against a 5 Tie Bomber list.

I ran Kath w/ Gunner and 4 Ties, one of them being Howlrunner. The deployment and first turn went right into my hands. I had my mini-swarm to take the brunt of the Bomber ordance with Kath posed to strike on his flank. But she didn't.... Even with Gunner she whiffed and whiffed attack turn after turn. I think in 5-6 turns she landed maybe 3 hits TOTAL. He was rolling pretty decent evades but my attack dice seemed to be broken. Well on Kath anyway. Howl single handedly took out a bomber and a half. My poor Academies got slaughtered by missiles pretty quickly.

It was silly and I eventually lost.

I find that b wings are very easy to shoot down with only having 1 agility.... especially when I pack bombers with cluster missles...

I find that b wings are very easy to shoot down with only having 1 agility.... especially when I pack bombers with cluster missles...

B-Wings and Cluster Missiles don't seem to get along very well.

It can be discouraging for sure. But I know most of the matches that I lost came down to poor choices on my end. Sure dice always play a part in it, but I never blame them in the end, even when they utterly abandon me, because there is always something I could have done better.

That's why I can't stand it when someone whines and complains the whole time during a match because of their bad dice. Or when they simply blame the dice for their loss. A bad attitude during a match really ruins the experience for both parties. Bad rolls happens to all of us, so I don't have much patience for that in a friendly game.

Now s1n on the other hand is a rare case. I can attest to the terrible luck he has with this game. It's almost mind boggling. I've played him several times and have watched his matches. He usually is always rolling poorly. I don't know buddy, but I can say you have kept a very good attitude about it during your games. I'm impressed by your perseverance and glad you can still have fun! (Even though I'm sure on the inside you want to just rip your hair out when it's happening lol.)