I was going over some formation,and the idea came to me. Why not run three bounty hunters. their one of the most well rounded ship in the game. So why not run three naked ones? The only potential problem I see foresee is the low PS, but they would have a combined 30 HP. Someone talk me out of this before I go and spent the money for two more Slave-1 boxes.
What is wrong with three Bounty Hunters?
This list does see some use, i have not played it yet but it's supposed to really good!
Edited by Imperial RebelIt's actually quite solid, but does suffer from a lack of pilot skill. It can easily make 3 Rebel and TIE swarm lists sweat though.
Largely because 2 Bounty Hunters with Gunners and a Doom Shuttle is better. It's a viable list. Terrible to take down, but weak on offense compared to 4 X-Builds, and it has major issues with Asteroid clumps.
The one time I ran it i had problems with one ship getting Ion cannoned by two Y-wings causing the other 2 to smack into it. The large bases can cause problems if you have them bunched up. But otherwise it's a tough list.
3 Lambdas with Soontir for cleanup
The only problem with 3 Bounty Hunters, besides acquiring them, is dealing with three big bodies and the issues of 3 ships worth of firepower.
It is certainly a high-tier list, albiet one with some fairly large drawbacks.
- It suffers greatly against disruptive asteroid thickets, which is a tactic that all opponents can employ, regardless of their fleet-build. Practice placing your asteroids and ships to forestall this.
- It only has 3 ships worth of attacks, even though those attacks are high-damage and twice as likely to have a shot. Use your rear-arcs to your advantage, as they're easier to aim.
- Only having 3 ships, you lose a huge chunk of your fleet if a single ship dies. However, given the phenomenal survivability of the Firespray-31, you're likelier to give better than you get. Practice formation tactics that keep your blind-spots covered by allied ships to forestall this.
- Having 3 large-base ships, you're fairly vulnerable to blocking-tactics. Get good at predicting these as they come in, as shooting past them is as good as a koiogran with your rear arc.
My fellow commentators say that you have a Pilot Skill problem. To this, I say "Fie". You've got 3 ps, and an initiative bid. You're guaranteed to shoot before level 1 pilots (Swarms, your greatest foe), level 2 pilots (Rebel Swarms and/or upgraded 4 ship builds fall here), and have a shot to shoot before (well, simultaneously to) other level 3 pilots.
If we did a survey of fleets doing well at the moment, I wonder what the percentage of points you'd find at each of the 9 PS? Either way, 3 PS is not a terrible position in which to stand.
They have a hard time working together.
Have huge blind angles
Are on large bases, will all that entails
the biggest problem is i lose to this list. any list with 2 BH i find hard to kill
Edited by X Wing NutIn addition to all the other fine points mentioned above, playing a list like that COULD, POSSIBLY, indicate you are a d-bag. Im NOT calling you a d-bag, just pointing out the POSSIBILITY of one lurking around the game table.
Have huge blind angles
Never got this. The Firespray has twice the coverage of almost every other ship in the game. It has less "blind spot" than every other ship bar the Falcon. Yet somehow people call it out for it's awful "blind spots". Why aren't they calling out X-wing lists for their 270 degree blind spots?
Big ships have a larger side area then small ships. I love the firespray but have only flown 3 once, I prefer 2 and something else.
Currently have 2 lists I favour.
2 bounty hunters
Turr with ptl, stealth + hull or Fel with ptl and stealth.
Firesprays tank shots while the interceptor does what it does best, flanks, causes distractions.
2 bounty hunters with sesimic charges and recon spec
doom shuttle (ogp with darth).
Shuttle hangs back, firesprays take down shields and shuttle crits their pants.
I'm currently able to fly 2 firesprays in a semi decent formation for the first few turns, until they engage the enemy and then their large bases cause issues. I intend to try out 3 again at some point (otherwise buying the 3rd was a mistake), but keeping 3 together is tricky.
Have huge blind angles
Never got this. The Firespray has twice the coverage of almost every other ship in the game. It has less "blind spot" than every other ship bar the Falcon. Yet somehow people call it out for it's awful "blind spots". Why aren't they calling out X-wing lists for their 270 degree blind spots?
Because if you are but half-decent at guessing the maneuver, you can place some of your ships in those bigarse angles.
I've done it so many times now, as has my regular opponents.
It is a great ship mind, but **** those angles to hell if you do not have an engine upgrade.
Edit: and X-wing lists work because there's more of them than there are Firesprays.
Especially if you Thach Weave.
Edited by KeffischThe Lambda doesn't get the blind spot hate either though.
In addition to all the other fine points mentioned above, playing a list like that COULD, POSSIBLY, indicate you are a d-bag. Im NOT calling you a d-bag, just pointing out the POSSIBILITY of one lurking around the game table.
How do you figure that? I love guys that bring trip BH or double YT lists against my Vader Swarm plus bombers. You can kill maybe two ships a turn if your dice are hotter than mine, less if you focus fire, but I WILL focus down one of yours a turn, and you losing a ship hurts far more then me losing one.
The Lambda doesn't get the blind spot hate either though.
That is because its main issue is that dial.
The only problem with 3 Bounty Hunters, besides acquiring them, is dealing with three big bodies and the issues of 3 ships worth of firepower.
Only $60 online.
I've only run this list in a group game, 5 player free for all. They performed well. My only complaint is the lack of engine upgrade. I very much dislike a large based ship with no engine upgrade.
the main reason for 3 bounty hunters to be bad is your low karma score. Taking such a selection from the low end of the fringe pool will not be favored by the dice god. In other words the force won't be with you, neither color, sorry.
of course if you take those no one will judge it out of character if you bring weighted dice and marked cards to the table.
If your meta is low PS builds, this is a very viable and deadly build and against High PS, 3 ship builds, it holds it's own very well.
It is a bit one dimensional, so after a few games, your opponent will figure out how to beat you. At a tournament, I like it.
I would say though that 2 BH's with a support interceptor really shines out as the Int can fill a finisher roll and cover some of the disadvantages of the BH.
Two Obsidian Ties with either Hull upgrade or stealth device work well with this as well. That would leave 2 points for APL's on a BH?
Edited by EnglishpeteThree bounty hunters is nothing to joke about. I have lost to them several times. It could maybe be argued they should have been a point more so you couldn't field three at once.
I've had a lot of success with this two firespray build lately. Am 10-3 at the moment with it.
Kath + HLC + Predator + Seismic
Bounty Hunter + Gunner
Academy Pilot
I favor two Firesprays over three because I feel naked without some form of action economy.
In addition to all the other fine points mentioned above, playing a list like that COULD, POSSIBLY, indicate you are a d-bag. Im NOT calling you a d-bag, just pointing out the POSSIBILITY of one lurking around the game table.
There is not a single build in this game that necessitates this level of insult. None. People can enjoy playing triple Bounty hunter. Every list in the game is fun, and nothing is so OP as to be sleazy to play.
They have a hard time working together.
Have huge blind angles
Are on large bases, will all that entails
Have huge blind angles
Never got this. The Firespray has twice the coverage of almost every other ship in the game. It has less "blind spot" than every other ship bar the Falcon. Yet somehow people call it out for it's awful "blind spots". Why aren't they calling out X-wing lists for their 270 degree blind spots?
3 BH is a very competitive list (not a much damage dice as has been ideal in competitive play but lots of staying power so those damage dice tend to stick around), but navigating 3 large bases around asteroids and your opponent's ships can be challenging (as others have noted).
I think the firespray's criticism comes from the fact that people assume that having a front arc and rear arc means it always has a shot, equivalent to a Yt. That is simply not the case. Experienced players will regularly maneuever into the BH's sidelong blind spots. Small base ships with only forward arcs don't get criticised if they are maneueverable in tight spaces, but they do if they aren't. The only reason people don't hate on the Y/Hwk for this is because of their ubiquitous turrets. Big bases are clumsily large and hard to maneuever in tight spaces, so a small base ship flow by an experienced player can stay in the side arc of the BH until it brings it down. I can't be only one to have done this, right?