Vehicle Movement

By Midnight_X2, in Star Wars: Edge of the Empire RPG

Can someone please help a new EotE GM with some confusion?

I'm trying to decipher the Fly/Drive maneuver on page 232. Within it gives information on how many maneuvers it takes to move from certain ranges relative to speed. The way it's presented doesn't make sense.

For example, a vehicle moving at speed 1 can move within close range for one maneuver. But then right after that it says a vehicle can go from short to close range for two maneuvers. Which is it? And what about going from medium, long, or extreme?

Thanks for the assist on this. The help is most appreciated.

Maneuvers (page 232-233)
Personally Effective: Many personal maneuvers work during starship combat (e.g. Aim).
One Maneuver: Movement ranges are based on current vehicle speed

- Speed 1+: move to another location within close range.

- Speed 2+: move between close and short range.

- Speed 5+: move between close and medium range.

Two Maneuvers: Movement ranges are based on current vehicle speed

- Speed 1+: move between close and short range.

- Speed 2+: move between close and medium range.

- Speed 5+: move between close and long range.

Pedal to the Metal: During structured gameplay (e.g. combat), can spend 2 system strain and 2 pilot strain to gain a second maneuver (max 2 maneuvers/turn). If ship has multiple pilots (rare, silhouette 5+), they can ignore the 2 strain, but ship still takes system strain.
Accelerate/decelerate: [Pilot only, Silhouette: any, Speed: any] Increase or decrease ship or vehicle’s current speed by one.
Fly/drive: [Pilot only, Silhouette: any, Speed: any] Fly between ranges, as denoted above.
Punch it: [Pilot only, Silhouette: 1-4, Speed: any] Go immediately to maximum speed. Suffer one point of system strain for every point of speed between the ship’s current speed and its maximum speed.
Zones: (HR) As suggested by user fjw70 on the forum, think of range bands in terms of “zones”.
Close: Same zone.
Short: Up to 2 zones away.
Medium: 3 to 4 zones away.
Long: 5 to 6 zones away.
Zones by Speed: (HR) Again, as suggested by user fjw70 on the forum, to determine zone movement by speed.
Speed 1: Move one zone with one maneuver.
Speed 2-4: Move two zones per maneuver.
Speed 5-6: Move three zones per maneuver.

Courtesy of JonTheBold

http://community.fantasyflightgames.com/index.php?/topic/89395-movement-summary-with-houserules/

Serif Marak has it absolutely right. That's a good reference breakdown for the maneuver costs for movement.

It sounds like your disconnect was in the phrasing of "move within close range." This means "moving somewhere within the close range band," not "move to close range from somewhere else."

Serif Marak has it absolutely right. That's a good reference breakdown for the maneuver costs for movement.

It sounds like your disconnect was in the phrasing of "move within close range." This means "moving somewhere within the close range band," not "move to close range from somewhere else."

I quoted that last piece.... I KNEW I forgot to touch on something.

Rikoshi is right about that. That bit of knowledge for your brain-tank was in regards to moving within the Close Range area around yourself. Liiiiike, ducking behind an Asteroid during combat to give yourself a momentary bit of cover.

Thanks for the replies. I think the system for movement is a little complicated but I understand it better now. Well enough to take a stab at running the game at least.

Thanks again.

Maneuvers (page 232-233)
One Maneuver: Movement ranges are based on current vehicle speed

- Speed 1+: move to another location within close range.

- Speed 2+: move between close and short range.

- Speed 5+: move between close and medium range.

Two Maneuvers: Movement ranges are based on current vehicle speed

- Speed 1+: move between close and short range.

- Speed 2+: move between close and medium range.

- Speed 5+: move between close and long range.

Assuming Speed 2-4: If it takes 2 maneuvers to go from close to medium. and 1 to go from close to short, does that mean it takes one maneuver to go from short to medium? Since you don't have to take both maneuvers on the same turn (ok, this is an assumption), and you need 2 to go from close to medium are you at short or close at the end of your first turn?

Maneuvers (page 232-233)
One Maneuver: Movement ranges are based on current vehicle speed

- Speed 1+: move to another location within close range.

- Speed 2+: move between close and short range.

- Speed 5+: move between close and medium range.

Two Maneuvers: Movement ranges are based on current vehicle speed

- Speed 1+: move between close and short range.

- Speed 2+: move between close and medium range.

- Speed 5+: move between close and long range.

Assuming Speed 2-4: If it takes 2 maneuvers to go from close to medium. and 1 to go from close to short, does that mean it takes one maneuver to go from short to medium? Since you don't have to take both maneuvers on the same turn (ok, this is an assumption), and you need 2 to go from close to medium are you at short or close at the end of your first turn?

Yes, that would be one manoeuvre at that speed.

And here's a little thing that has resulted in a lot of bickering in my group: the above rules are great when you have a fixed point in space to relate against, but in cases where two or more ships are all moving in empty space, things become more complicated. In this case the GM needs to determine if there's a chase situation - is one ship trying to flee from/catch up to another? If yes, use the chase rules (competitive checks before the beginning of each round, no manoeuvres to change distance). If not, just skip ahead to them coming into range and have them open fire. Saves a lot of headache.

Unless they are flying/driving through a heavily congested area (crowded streets, a forest, a 'star wars' asteroid field where the asteroids are super close together) I just say that the ship with the higher speed eventually either catches up or gets away. Then we can skip right to that part, usually with 'Ok the TIE fighters are screaming after you at full speed. Your best guess is they will be in close range in a minute or two. Does anyone want to quickly try to do anything before that happens?"

Many Bothans died to bring you these maneuvers.