Where are the Star Wars FFG resources? Nothing has come out... nothing!

By Sanguinous Rex, in Star Wars: Edge of the Empire RPG

i think that FFG would do much better to provide some generic maps and chits in a print on demand fashion (if that could be allowed under license). that would make it cost effective for them to produce and satisfy the market, however large or small it really is, for pc's and gm's that ended up liking what came with the beginner's boxes.

i myself would prefer more details within the rules supplements that they keep releasing. i would mainly like to see detailed maps of specific cities and planets rather than something at the cantina-level that I might have my pc's fighting in. the big picture would help them see where in the world they were, while the immediacy of their actual location can be provided with some "short but often" GM descriptions.

examples of some supplements that would greatly detail EotE for me and my pcs:

- a Black Suns supplement

- a Hutt Space supplement

- a Tatooine supplement that goes into great detail about the special planet that always seems to play a big role in the SW universe and its stories

- a Corporate Sector supplement

If each of these supplements would provide details/artwork for the key players, where they reside and operate, new weapon/armor/gear/ships that are most commonly used, and some seeds and modules I think they would be great additions to EotE as well as the other Career supplements they have coming.

i myself would prefer more details within the rules supplements that they keep releasing. i would mainly like to see detailed maps of specific cities and planets rather than something at the cantina-level that I might have my pc's fighting in. the big picture would help them see where in the world they were, while the immediacy of their actual location can be provided with some "short but often" GM descriptions.

Sam Stewart, who is one of the lead designers for Edge of the Empire, touched on that subject during an interview on a recent podcast. I'm paraphrasing, but he essentially said that one of the reasons they're so sparse with city level and planet level maps is that they can be incredibly limiting. For example, if they did a map of Treasure Ship Row on Corellia, that's essentially set in stone, and that can be creatively limiting for players and GMs.

Another reason cited was the expense, difficulty, and time required to complete maps. Apparently, they're the hardest of all art to finish and get approved by LFL. If you're interested in hearing his thoughts yourself, there's a direct link here. The discussion of maps in Edge of the Empire (within the context of Suns of Fortune) begins at approximately one hour and five minutes in.

I'd buy a set of player/NPC tokens. One of my near term plans is to get a wet erase battle mat and just sketch out things as needed. I took a look around for Star Wars dungeon tiles and miniatures but decided not to spend the money. Since this is more of a theater of the mind game I'm going to stick with some soundboard effect and some goggle searches for most visuals.

I currently keep the Krayt Fang map on the table at home as my default background. My daughter was also happy to get a prettier Twi'lek from the Age of Rebellion to represent her smuggler. We mostly use the tokens to let the players know how many bad guys are left and let them point to their next target.

I've talked about this before in another topic, but one visual element that seems to go well with the system, doesn't need any setup time, and works well not only as a narrative aid in battle, but also for an informative aid during play, is using clear plastic stands for showing NPCs, creatures, PCs, maps, or anything that fits in the stands :) Here's a cross-section of stands that I used when running Beyond the Rim. Not all of them, of course, just a few examples:

OtherStands.JPG

These are 5x7, 8.5x11, and 11x8.5 stands. I use these for adventure elements that pop up during play. For characters, I use the smaller 3x5 stands since they're smaller and take up less table space (every player has one in front of them):

CharStands.JPG

In case you're wondering what these things actually are, they're just plastic sign stands you can get at Office Depot, Staples, Office Max, or any place like that. Here's a close-up:

CharStandCloseup.JPG

For pictures, I use scans from the books, images from the Internet, or I just compile my own from various sources. The one above combines a background I found somewhere for Raxus Prime, with an image layer for my players' Nova Courier, and another layer with some chasing TIE fighters. Not only does it provide visuals for the players in an appropriate (I believe, anyway) format for EotE, but also gives them the impression that the adventure has been customized for them (which in many ways it has).

Anyway, just thought I'd share this idea :)

Those are amazing. My last game I printed out some pictures, but this makes mine look like crap. Great job.

i myself would prefer more details within the rules supplements that they keep releasing. i would mainly like to see detailed maps of specific cities and planets rather than something at the cantina-level that I might have my pc's fighting in. the big picture would help them see where in the world they were, while the immediacy of their actual location can be provided with some "short but often" GM descriptions.

Sam Stewart, who is one of the lead designers for Edge of the Empire, touched on that subject during an interview on a recent podcast. I'm paraphrasing, but he essentially said that one of the reasons they're so sparse with city level and planet level maps is that they can be incredibly limiting. For example, if they did a map of Treasure Ship Row on Corellia, that's essentially set in stone, and that can be creatively limiting for players and GMs.

I fully agree with that sentiment...

If you need to get your token on, Thruxus (on the RPtools forums) made a ton with the SW Galaxy cards and TokenTool:

http://thruxus.shadows-angels.com/1SW/SWTokens/

Someone with the time and a 1" circle punch could easily print these guys on to some cardstock and make some physical tokens.

find some 1" wooden chits to glue them down on and you'd really be improving on the standard beginner's game cardboard.

If you need to get your token on, Thruxus (on the RPtools forums) made a ton with the SW Galaxy cards and TokenTool:

http://thruxus.shadows-angels.com/1SW/SWTokens/

Someone with the time and a 1" circle punch could easily print these guys on to some cardstock and make some physical tokens.

find some 1" wooden chits to glue them down on and you'd really be improving on the standard beginner's game cardboard.

I used to do something like this.

4679092.png?216?1454252

A 1" circle punch, a package of these from my local craft store, a glue stick plus some printed tokens made using the token store.

I would rather have decks for enemies (ships and NPCs with group versions for both). Sets with basic stats as well as blank ones for GMs who want to tailor them a little more.

A giant book with all of the ships available to PCs with a fair amount of cutaways and brief blurbs on their histories and capabilities. (Or something to that effect.)

A giant map book that has maps of sectors of space and maybe a brief map of planets showing the important points of interest with brief descriptions like type of governments, population size, etc. I have yet to see the Corellian book so I'm not entirely sure how a map of that planet is presented.

I could also go for more books about specific sectors (Corporate), planets (Coruscant), trade routes (Hydian Way), and groups (like the Imperials for example), and especially a book detailing the races that includes more than stats but some blurbs about physical traits, speech patterns, and other characteristics. (Oh and definitely era specific books like one about the Era of the Republic and the Legacy area if it's ever..... ever going to happen.)

Those are the resources I'd like to see personally.

I would rather have decks for enemies (ships and NPCs with group versions for both). Sets with basic stats as well as blank ones for GMs who want to tailor them a little more.

A giant book with all of the ships available to PCs with a fair amount of cutaways and brief blurbs on their histories and capabilities. (Or something to that effect.)

A giant map book that has maps of sectors of space and maybe a brief map of planets showing the important points of interest with brief descriptions like type of governments, population size, etc. I have yet to see the Corellian book so I'm not entirely sure how a map of that planet is presented.

I could also go for more books about specific sectors (Corporate), planets (Coruscant), trade routes (Hydian Way), and groups (like the Imperials for example), and especially a book detailing the races that includes more than stats but some blurbs about physical traits, speech patterns, and other characteristics. (Oh and definitely era specific books like one about the Era of the Republic and the Legacy area if it's ever..... ever going to happen.)

Those are the resources I'd like to see personally.

Those are nice and something that I'd like to see as well, but I wouldn't get my hopes up. FFG seems to like giving a mix of everything with each book, and I think have mentioned in the past that they don't want to put out a "Ship Book", an "Item Book", a "Minion Manual", etc. They are trying to make it so that every book that comes out has something that everyone will find useful in it.

If you want something that collects what's been put out so far, I know that I saw a few excel sheets that had all the adversaries listed thus far on it (I think on the resource post, but I'm not sure). Honestly, I think you'll have to go the route of assembling these resources for yourself from what they release. I'm in the process of creating some graphic assets, fonts, etc. to make a ship manual of my own to print out for reference, but don't get your hopes up to have FFG do this for you is all.

Now on the front of having some decks made, I totally think that FFG should follow up on that. I bought the specialization decks to help with my pc's that weren't going to buy any books for themselves and I thought those came out great. I'm thinking of using those resources I mentioned I was making to try and make some homemade decks until FFG comes around to seeing that there's a market for these simple table top resources that shouldn't be too much of a hassle to produce. I know the turn around from announcement to release on the specialization decks was pretty fast last year, but they may have other plans...

Here's to wishing though!

We played through the beginner box and had a great time. After that I've been building my own tokens and some maps for Long Arm of the Hutt. As we also play miniature and board games we all love to have the visual aid that the tokens and maps offer in the combat situations.

What I'd love to see is Adventure packs. Ready made adventure that comes with NPC cards, tokens and combat maps. I know that many like to create their own adventures, but even they could use these for inspiration. FFG is, after all, a board game company and it would be very easy for them to come up with something like this. Or if this would be too limiting they could offer "resource packs" for published adventures so those who wish to use them could buy the tokens and maps as extras on top of the actual adventure book.

What I'd love to see is Adventure packs. Ready made adventure that comes with NPC cards, tokens and combat maps. I know that many like to create their own adventures, but even they could use these for inspiration. FFG is, after all, a board game company and it would be very easy for them to come up with something like this. Or if this would be too limiting they could offer "resource packs" for published adventures so those who wish to use them could buy the tokens and maps as extras on top of the actual adventure book.

This is exactly what they did with Warhammer which uses the same narrative system.

There WAS some backlash for FFG's Warhammer that it had too many cards, tokens, etc. While I think this was correct for the core game (it seemed to take forever just to set up a game with various ability cards, initiative track, token for this, token for that, etc), I think some of the good stuff of Warhammer could be retained. Boxed adventures with all sorts of playaids (like the beginner game boxes) are one thing I think they should retain.

What I'd love to see is Adventure packs. Ready made adventure that comes with NPC cards, tokens and combat maps. I know that many like to create their own adventures, but even they could use these for inspiration. FFG is, after all, a board game company and it would be very easy for them to come up with something like this. Or if this would be too limiting they could offer "resource packs" for published adventures so those who wish to use them could buy the tokens and maps as extras on top of the actual adventure book.

This is exactly what they did with Warhammer which uses the same narrative system.

There WAS some backlash for FFG's Warhammer that it had too many cards, tokens, etc. While I think this was correct for the core game (it seemed to take forever just to set up a game with various ability cards, initiative track, token for this, token for that, etc), I think some of the good stuff of Warhammer could be retained. Boxed adventures with all sorts of playaids (like the beginner game boxes) are one thing I think they should retain.

I could see them doing this on the back end of this system. Given they still have to get 2 CRBs out the door, probably at least another 2 regional sourcebooks, 16 more career splatbooks, 3 or 4 published adventures and the last beta book, it might be awhile, but it would be a great way to keep providing in depth content.

i would also love some tokens/maps. i just organized all my tokens from the 2 beginner boxes and would love to be able to stock up on more of these. take my money fantasy flight games!

I would rather have decks for enemies (ships and NPCs with group versions for both). Sets with basic stats as well as blank ones for GMs who want to tailor them a little more.

A giant book with all of the ships available to PCs with a fair amount of cutaways and brief blurbs on their histories and capabilities. (Or something to that effect.)

A giant map book that has maps of sectors of space and maybe a brief map of planets showing the important points of interest with brief descriptions like type of governments, population size, etc. I have yet to see the Corellian book so I'm not entirely sure how a map of that planet is presented.

I could also go for more books about specific sectors (Corporate), planets (Coruscant), trade routes (Hydian Way), and groups (like the Imperials for example), and especially a book detailing the races that includes more than stats but some blurbs about physical traits, speech patterns, and other characteristics. (Oh and definitely era specific books like one about the Era of the Republic and the Legacy area if it's ever..... ever going to happen.)

Those are the resources I'd like to see personally.

I would rather have decks for enemies (ships and NPCs with group versions for both). Sets with basic stats as well as blank ones for GMs who want to tailor them a little more.

A giant book with all of the ships available to PCs with a fair amount of cutaways and brief blurbs on their histories and capabilities. (Or something to that effect.)

A giant map book that has maps of sectors of space and maybe a brief map of planets showing the important points of interest with brief descriptions like type of governments, population size, etc. I have yet to see the Corellian book so I'm not entirely sure how a map of that planet is presented.

I could also go for more books about specific sectors (Corporate), planets (Coruscant), trade routes (Hydian Way), and groups (like the Imperials for example), and especially a book detailing the races that includes more than stats but some blurbs about physical traits, speech patterns, and other characteristics. (Oh and definitely era specific books like one about the Era of the Republic and the Legacy area if it's ever..... ever going to happen.)

Those are the resources I'd like to see personally.

One of my 'If I ever get caught up' things I want to do is write an android Rolodex style app that could be used to store NPC index cards And such. Not what you are asking for but similar in intent to the idea of NPC decks

Drop everything else. This is vitally important...cause star wars.

I'm of the 'large scale maps and tokens' camp for these RPGs. I feel with the more narrative range system would gain more from simply maps and tokens so that people can understand the 'bigger picture' instead of taking abstract ideas from GM explaination. Each person takes something different from an explaination, and a rough example given via map can only help.

Miniatures? Nah. That seems like it would detract more from the overall system with only minimalistic gains.