How strict by the rules are you at a tournament?

By Krynn007, in X-Wing

Glad to see all the responses.

I don't want to think I'll be a nazi,but I'll be a little more strict this time around.

I don't expect anyone to let me redo, or back up, so I'll just do the same.

As for the measuring thing, I'm really going to stick to that.

What I was thinking is if the player seems new, I may just point these things out before we start the game, that way he knows where I stand, and he is aware, and if needed I can show him in the faq,just incase he doesn't believe me (the to also didn't seem very knowledgeable)

I think that would be best

Here is another question.

At the start of the game in the last tournament my opponents didn't even look at what I was flying. Which pilots and upgrades I had.

I was nice enough to point it out, but this time around would that be considered bad sportsmanship if I don't point it out.

I did look at theirs, but they didn't seem interested in mine

Edited by Krynn007

Is nice enough to point it out, but this time around would that be considered bad sportsmanship if I don't point it out.

As long as you offered to let them look I think you're ok. You can't really force them to look over your list.

Luckily the new tournament rules clarify this by distinguishing between casual and competitive events. Ask the TO which type the event is. If it's casual, let it slide, but after the fact explain the rule so they can improve. Don't penalize them for mistakes. If they do it repeatedly anyway, let the TO know. If it is a competitive event, call out errors and play by the book.

Luckily the new tournament rules clarify this by distinguishing between casual and competence events. Ask the TO which type the event is. If it's casual, let it slide, but after the fact explain the rule so they can improve. Don't penalize them for mistakes. If they do it repeatedly anyway, let the TO know. If it is a competitive event, call out errors and play by the book.

Edited by LunaticPathos

Technically, but is it explicitly? Other, more organized games - ones that some people here are arbitrarily opposed to - actually do have rules that that effect. It seems like common sense, but might be hard to enforce without specific wording. Other questions then arise, like how do you prove it, and how do you enforce it? The X-Wing rules make no mention of game state, nor what the players' specific responsibilities are. More importantly, nowhere in the rules are the powers and responsibilities of a judge outlined, nor how he should apply and enforce them.

Well, until we get WotC's patented brain scan technology that can derive the intent of Magic players, we're just going to have to accept that it's hard to enforce in X-wing.

I bring it up not as an example of something a TO should be enforcing, but as something that I as a player do. I don't try and enforce it against my opponent, because it's no more enforceable by me than the TO (if only I were willing to follow Magic's lead and use their patented brain scan technology). But I enforce it for the one person I can guarantee intent for - me. If you forget your Stealth Device and I see it, I'll tell you. If you roll before I tell you, I'll tell you and we'll add the die in.

I can't enforce it on my opponent, so I don't expect it, but I live by it for me.

Actually, Magic judges can issue warnings to both players without need of brain scan technology - one for missing a trigger, the other for not reminding him. Just one example of the many benefits that comprehensive rules and certified judges bring to the table, and all without bringing the entire industry crashing down around you!

Edited by WonderWAAAGH

At the start of the game in the last tournament my opponents didn't even look at what I was flying. Which pilots and upgrades I had.

I was nice enough to point it out, but this time around would that be considered bad sportsmanship if I don't point it out.

I did look at theirs, but they didn't seem interested in mine

As long as you let them look if they ask, I think you're fine. It's not your responsibility to shove your list in their face and force them to read it until they admit there are five lights (whoops, wrong game).

That may differ slightly if you do something strange with your cards. I always lay mine out so all upgrades are clearly visible, but I've known people who tend to stack them tightly, or even under the pilot cards, especially at tables without much spare space. If you do something like that, I think you need to at least ensure your opponent knows there's nothing hidden there.

I relax if I know that the other player is new to the game (tournament or not).

Actually, Magic judges can issue warnings to both players without need of brain scan technology - one for missing a trigger, the other for not reminding him. Just one example of the many benefits that comprehensive rules and certified judges bring to the table.

And X-wing TO's can do it just as well, if they feel the need. Even without comprehensive rules and certified judges.

It's almost like both systems rely on the discretion of the TO running the event for that sort of thing. But that couldn't possibly be, because one is a nirvana of heavenly cooperation and goodness, and the other is a wild west of disastrous events and total chaos.

And X-wing TO's can do it just as well, if they feel the need. Even without comprehensive rules and certified judges. [citation needed]

It's almost like both systems rely on the discretion of the TO running the event for that sort of thing. But that couldn't possibly be, because one is a nirvana of heavenly cooperation and goodness, and the other is a wild west of disastrous events and total chaos.

FTFY

Edited by WonderWAAAGH

It's almost like both systems rely on the discretion of the TO running the event for that sort of thing. But that couldn't possibly be, because one is a nirvana of heavenly cooperation and goodness, and the other is a wild west of disastrous events and total chaos.

And X-wing TO's can do it just as well, if they feel the need. Even without comprehensive rules and certified judges. [citation needed]

FTFY

Players are expected to behave in a mature and considerate manner, and to play within the rules and not abuse them. This prohibits intentionally stalling a game for time, placing components with excessive force, abusing an infinite combo, inappropriate behavior, treating an opponent with a lack of courtesy or respect, etc. Collusion among players to manipulate scoring is expressly forbidden. The TO, at his sole discretion, may remove players from the tournament for unsportsmanlike conduct.
Citation provided. Now why don't we stop derailing Krynn's thread with your rather obsessive attempts to cram WotC's system down everyone's throat?
Citation provided. Now why don't we stop derailing Krynn's thread with your rather obsessive attempts to improve X-Wing by borrowing from other very successful games.

FTFY

All you've really proven is that FFG's rules vis-a-vis adjudication are extremely ambiguous, and in dire need of better regulation.

Edited by WonderWAAAGH

I've not been to a tournament yet (I'm a real n00b - I'm essentially still playing by quick-start rules with my wife), but I'm wondering what the rule-nazi/hippie cultures are at these tournaments.

Are there some regions/tournaments/locations where the people are more likely to be rule nazis and others where there are more rule hippies? What are your experiences?

Lol, don't worry about derailing this thread.

I feel I got my answers, but I like the debate.

It's good to know and I hope that this may help others who stumble on this thread.

My main concern was in the attack on Imdaar alpha, I want to play by the rules, and enforce them, but didn't want to come off as a nazi,so I was wondering how others here handle these situations.

You all been very helpful, and I appreciateit.

I do have another question

Someone mention it would depend on the competence of the tournament

Since this is the same tournamentwe will all be playing in a few weeks, what level is attack on Imdaar alpha? (I maybe saying that wrong lol) but it is a pre wave 4 Release so I assume players should be pretty experienced and therefore know the rules in which we have discussed

As long as you let them look if they ask, I think you're fine. It's not your responsibility to shove your list in their face and force them to read it until they admit there are five lights (whoops, wrong game).

I'm pretty sure the only thing we all need to agree on is there are FOUR lights!

Lol, don't worry about derailing this thread.

I feel I got my answers, but I like the debate.

It's good to know and I hope that this may help others who stumble on this thread.

My main concern was in the attack on Imdaar alpha, I want to play by the rules, and enforce them, but didn't want to come off as a nazi,so I was wondering how others here handle these situations.

You all been very helpful, and I appreciateit.

I do have another question

Someone mention it would depend on the competence of the tournament

Since this is the same tournamentwe will all be playing in a few weeks, what level is attack on Imdaar alpha? (I maybe saying that wrong lol) but it is a pre wave 4 Release so I assume players should be pretty experienced and therefore know the rules in which we have discussed

Your best bet is to go into this knowing the competitive tournament rules, as this is a sanctioned tournament event. I've printed out the Rules and FAQ pages just for quick reference for these things, but haven't needed them yet.

Edited by ElJeffe313

Other questions then arise, like how do you prove it, and how do you enforce it?

That's the trick, there is no way.

If a TO happens to notice that someone isn't throwing enough dice, there's no way he can prove that the other guy noticed and didn't say anything.

There is however nothing in the rules that say I have to point out a mistake the other person makes, so it's a little bit of a gray area... I think it's cheating, or at least poor sportsmanship to not point out something like that. But again there's no way a TO could call you on it.

in a way both cases are the same just with the difference if it's to your disadvantage or advantage.

in both cases you aren't forced to call on them, since you just might have missed them.

I personally would treat both the same on fairness reasons, just making a friendly hint on the error and in most cases the game will just go one without any drama.

on certified judges, we also could employ full time game video recordings and a 30min window after the game to contest the result based on errors made in the game - complete with a review board of your peers (aka all the players around you ;) ) to make an official ruling after the fact.

(just to be on the safe side: this isn't a serious suggestion, just a perspective on what would be possible to minimize errors in games and to highlight that too formal ways of doing things might ruin the fun .... even a tournament should be fun.. right?)

I always take a l good moment to think about my actions. Lean over your ship peice and visualize where you are and where you want to be. This will keep you from making barrel roll mistakes instead of just focusing. There have been many times where I made the right choice by taking my time.

That being said, if I barrel roll and I'm still in someones firing arc I don't try to undo it. Even in casual play the only way to get better is to learn from your mistakes so you don't do it again. If my opponent doesn't know how something works I will always give a freebie, the important part is to have fun regardless of being swamped or a tight game. If it happens multiple times I will flat out deny my opponent the option to do such an activity or bring the TO over.

If they reach for the range ruler I will quickly intervene and say via tournament rules you can't use it unless attacking or measuring for an effect, ect.

You don't have to be "that guy" who is a Nazi but you can be a guy who supports a healthy and competitive environment by casually and nicely enforcing the rules in a way that doesn't come out as an attack on your opponent.

One good thing to do is to say something that makes it a mutual determent. "Yeah I remember when I found that out and it cost me a ship because I could only roll right behind an asteroid!!"

I have the tournament faq on my phone so if I ever needed for references I can easily pull it up.

I only been playing some end of January or so, but I believe I'm well awareof the rules.

While my wife was in Japan I got a lot of games in. Once almost every day and some 4-5 games a day for 2 months lol.

Now she is back home my playtime has decreased, but I believe in becoming well experienced

I am as nice as my opponent allows me to be.

Any player that continually allows the game state to be illegal is not a player that should be allowed to continue in the event. TOs simply can't let players they don't trust to ensure the rules are being followed when they aren't watching.

It's TO 101 to issue warnings to both players when situations like has been described. If it happens again to one of the players the TO should give the player either a game loss or an incredibly stern talking to. Simply announcing that at the beginning of the event will have the effect of heading off most of the problems.

Just out of curiousity, does everyone remove tokens off ships at the end of the turn? I find it fairly common in the local area that you just leave them on and remove or change them when the ship next activates in the following turn. Are other areas sticklers for this?

Just out of curiousity, does everyone remove tokens off ships at the end of the turn? I find it fairly common in the local area that you just leave them on and remove or change them when the ship next activates in the following turn. Are other areas sticklers for this?

That seems to just be ripe for causing issues. There is no reason to skip this step as it's going to keep the play area clear and the game state as well.

I like to remove the tokens off the board, even in casual play as it makes the board a lot less chaotic looking.

One thing I did when I started playing but don't do anymore and I hate when others do to me, is put tokens on my ship

So many times I can't see the firing arch,or makes it difficult to tell range, and when I try to move it off or out of the way, end up bumping or moving the ship

I like to remove the tokens off the board, even in casual play as it makes the board a lot less chaotic looking.

One thing I did when I started playing but don't do anymore and I hate when others do to me, is put tokens on my ship

So many times I can't see the firing arch,or makes it difficult to tell range, and when I try to move it off or out of the way, end up bumping or moving the ship

Conversely I hate it when people don't put it on the base because they often conveniently leave their stress tokens behind and you have to remember which ships have which tokens. :)

I do make an effort to avoid placing the tokens where they will obscure the firing arch though.

Just out of curiousity, does everyone remove tokens off ships at the end of the turn? I find it fairly common in the local area that you just leave them on and remove or change them when the ship next activates in the following turn. Are other areas sticklers for this?

That seems to just be ripe for causing issues. There is no reason to skip this step as it's going to keep the play area clear and the game state as well.

To be clear, if the token is spent, it gets removed, just not if it doesn't.
Edited by Eltnot

Just out of curiousity, does everyone remove tokens off ships at the end of the turn? I find it fairly common in the local area that you just leave them on and remove or change them when the ship next activates in the following turn. Are other areas sticklers for this?

Yeah, I always remove tokens during the End Phase.

I tend not to put them on the base, though. I can understand the risk of forgetting them, but I find that putting them on the base almost universally results in bumping the ship every time you add or remove a token.