1. If you fail Astrogation, what happens? You fail to plot the course and can try again until you succeed? Does threat translate into personal strain or ship strain or nothing?
2. Is there a chart that I missed that gives rough calculation time for Astrogation checks? I am guessing that you plug coordinates into the navicomputer, make an astrogation roll, and wait to see if you get a valid solution?
3. In a starship chase in difficult terrain (light asteroid field), why would you ever go faster than speed 1? The penalties for going faster than 1 are so severe that the slower guy will almost always win while the faster guy will fail. Is there something I am missing or is it really skewed towards going super slow? This seems to go against the theme of a chase.
4. When you jump to a planet, how far away from it are you on arrival? Extreme range? Can you try to jump closer and how?
5. Can minions in starships do two maneuvers in a turn?
6. How many maneuvers does it take to go from extreme to long at speed 5 in starship scale? Long to medium at speed 2-4?
7. During a chase, can the chased fire forward mounted weapons at the chaser? Is it like shields and gain the advantage where you are constantly looping and jockeying for position, thus you can decide which side of your ship fasces the enemy?
8. Emergence repair patches say they can be used on vehicles. Is this just fluff or can you use them to heal vehicles/starships?
9. When using minions in starships, do you ignore the starships strain threshold and just use the hull, or do the rules for minions counting strain as wounds only apply to the pilots themselves? I'm a bit confused by minions in starships so any examples would be great.
10. What range do you like to start space combat from? Sensor range of the PC ship, or sensor range +1 if actively sensing? Say the pc ship just blasted off from Mos Espa when suddenly tie fighters attack them. I know the range of "plot" works but I'm looking for a baseline.
11. What speeds do the ships start at? From a player point of view, I'd always travel at max speed in open space, but that sorta skips the excitement of the ships jockeying for position, moving closer, and trying to go faster than their opponent. I know the speed of "plot" works here but again I'm looking for a baseline/preference.
12. During starship combat and chases if a ship goes beyond sensor range of the enemy ship, is the encounter effectively over? Say both ships have short sensors and the enemy moves to medium range. Do I lose him/ does he lose me? Would I need to make a computers check while actively scanning to find him again?
Edited by ianinak