Epic lists....let's see em.

By zathras23, in X-Wing

So far I've only generated one for my Imperials at 300 points (and yes I do own everything in this list):

Flight 1
Soontir Fell with Push the Limit, Royal Guard title, Shield & Hull upgrades (37)
Tetran Cowell with Veteran Instincts, Royal Guard title, Shield & Hull upgrades (32)
Saber Squadron with Veteran Instincts (22)
Saber Squadron with Veteran Instincts (22)

Flight 2
Carnor Jax with Push the Limit, Royal Guard title, Shield & Hull upgrades (36)
Royal Guard Pilot with Push the Limit (25)
Royal Guard Pilot with Push the Limit (25)
Royal Guard Pilot with Push the Limit (25)

Flight 3
Avenger Squadron (20)
Avenger Squadron (20)
Alpha Squadron (18)
Alpha Squadron (18)

Total: 300

I still need to build my Rebel 300 and 200 point lists for both sides for team play.

What have you come up with for epic play?

Edited by zathras23

You name them by flights too? It made sense for me to do it that way, so all my teams are set up like that. I'm worried about on yours, there are too many flimsy interceptors that die once they get caught out in the open. Here are a couple of mine:

REBEL

Flight 1 (115 points)

Wedge Antilles (29)

-R2 Astromech (1)

-Hull Upgrade (3)

-Proton Torpedo (4)

Luke Skywalker (28)

-R2-D2 (4)

-Shield Upgrade (4)

-Draw Their Fire (1)

Red Squadron Pilot x2 (46)

Flight 2 (90 points)

Dagger Squadron Pilot x3 (72)

-Advanced Sensors x3 (9)

-Hull Upgrade x3 (9)

Flight 3 (95 points)

Han Solo (46)

-Chewbacca (4)

-Gunner (5)

-Milennium Falcon (1)

-Push the Limit (3)

-Hull Upgrade (3)

Biggs Darklighter (25)

-Hull Upgrade (3)

The idea is Flight 1 is the core, fly roughly up the center and hit the center the enemy squad. Flight 2 flanks for 1, using their placement options to their advantage and boxing the opponent in. Flight 3 sweeps up from the far side, uses Biggs to protect Han and keep him alive longer while Han eliminates the priority threat each turn.

IMPERIAL

Flight 1 (93 points)

Howlrunner (18)

-Stealth Device (3)

Academy Pilot x6 (72)

Flight 2 (93 points)

Royal Guard Pilot x3 (66)

-Push the Limit x3 (9)

-Royal Guard TIE x3 (0)

-Stealth Device x3 (9)

-Hull Upgrade x3 (9)

Flight 3 (55 points)

Kath Scarlet (37)

-Recon Specialist (3)

-Heavy Laser Cannon (7)

-Push the Limit (3)

-Hull Upgrade (3)

-Seismic Charge (2)

Flight 4 (35 points)

Omicron Group Pilot (21)

-Gunner (5)

-Fire Control System (2)

-Engine Upgrade (4)

-Rebel Captive (3)

Flight 5 (24 points)

Omicron Group Pilot (21)

-Darth Vader (3)

Flight 1 flies right up the middile, causing a blockage and being a TIE swarm. Flights 2 and 3 flank from opposite directions, putting the enemy between a rock and a hard place, while the shuttles (Flights 4 and 5) swing up on the sides of the swarm, boxing everything in.

I was playing over weekend and used the Rebels seeing I was the only person in the group that got the transport, I ran the following,

6-Red Squads with fletch torp, shield upgrades, each had a different Droid on it at random

1-Wedge with Proton, expose, shield, r2d2

1- Transport with Combat upgrade, Slicer Tools, Quantum Storm (GR-75 title) Repair Droid, Toryn Farr

The fletch and the droid did crazy good, also I ran over Boba Fett which made me happy :-)

I don't own 8, but...

8 Bounty Hunters!!

5 with Concussion Missiles and 3 with Assault Missiles.

299 points. Your Corvette will not survive the alpha strike.

I don't own 8, but...

8 Bounty Hunters!!

5 with Concussion Missiles and 3 with Assault Missiles.

299 points. Your Corvette will not survive the alpha strike.

Edited by Cubanboy

I don't own 8, but...

8 Bounty Hunters!!

5 with Concussion Missiles and 3 with Assault Missiles.

299 points. Your Corvette will not survive the alpha strike.

Sorry you can't because epic rules, I believe for big ships are limit 3 and 8 small for one type

I don't own 8, but...

8 Bounty Hunters!!

5 with Concussion Missiles and 3 with Assault Missiles.

299 points. Your Corvette will not survive the alpha strike.

Sorry you can't because epic rules, I believe for big ships are limit 3 and 8 small for one type
12 and 6 for Epic Games I believe.

Yes you are correct I took a second to look it up.

My Imp list is,

12 Phantoms (300)

I don't own 8, but...

8 Bounty Hunters!!

5 with Concussion Missiles and 3 with Assault Missiles.

299 points. Your Corvette will not survive the alpha strike.

Sorry you can't because epic rules, I believe for big ships are limit 3 and 8 small for one type
12 and 6 for Epic Games I believe.

Oops. Well than 6 with AM and 3 bombers loaded to the gills.

Edited by Jo Jo

Work in progress from my Epic Smuggler List:

Z-95 Headhunters

12 x Bandit Squadron Pilots

Ion Pulse Missiles

Munitions Failsafe

192 points

YT-1300

Lando Calrissian

Millennium Falcon

Draw their fire ( with so many hull and shield, it could prove helpful to other ships and... )

Concussion Missiles

Chewbacca ( ...chewbacca can deal with any consequences of drawing the fire )

Nien Nunb

Shield Upgrade

59 points

HWK-290

Kyle Katarn

Moldy Crow

Marksmanship ( trying to improve the effectiveness of the turret )

Blaster Turret ( there's enough ions and this just gives the HWK something to shoot with. Got enough points for a change to Ion Turret )

Recon Specialist

Shield Upgrade

38 points

289 points total

My Imperial list was, if I remember correctly:

8 Academy Pilot

2 Saber Squadron Pilot+PtL

2 Royal Guard Pilot+PtL

2 Storm Squadron Pilot+Homing Missile

2 Gamma Squadron Pilot+Homing Missile+Seismic Charges

It went pretty well! I like having numbers (16 ships) and a little bit of everything. Now with Huge ship though, I'm not too sure about PtL or any stress inducing maneuver so next time, I'll probably put outmaneuver on the Royal Guard and predator on the Saber Squadron. Also, I might change the Homings for Clusters and fit Jonus in there. So, instead of 2 Storm+Homing and 2 Gamma+Homing and Seismic, it would be 3 Gamma+Cluster+Seismic and Jonus+Homing+Proton+Swarm Tactics.