Imdaar Alpha final round

By Keoki, in X-Wing

Is the final round to be played exclusively with the new ships, like Kessel Run, or do the top two players just use a list including two new ships? It occurred to me that one might be able to come up with a 100-pt list using only two ships, but it might be tough, especially for the Rebel player.

You make up a new list that includes the two new ships. How you point spread for your squad will be up to you.

As the rebel Player you will get the perfect counter to both the Phantom and the defender:

Blount + Ion Missile

...

Then thake a cheap E-Wing and beef the squad up with whatever you like

Edited by TheRealStarkiller

If Blount is alive to even shoot his Ion Missile. A two agility ship with 2 hull and shields isn't going to last long at all.

Edited by Jo Jo

If Blount is alive to even shoot his Ion Missile. A two agility ship with 2 hull and shields isn't going to last long at all.

Stick Biggs in there and you're golden.

If Blount is alive to even shoot his Ion Missile. A two agility ship with 2 hull and shields isn't going to last long at all.

Funny, I thought the Phantom had the exact same stats.

Phantom has 4 AGI as often or more than not, plus significant mobility advantage, so not really the same as a 2 hull/2 agility ship that moves like an X-Wing at all.

So what you're saying is, it depends on how you fly the ship. The same could be said of both the Phantom and the HH.

Edited by WonderWAAAGH

The Imperial list is going to be trickier, IMO. Both the Defender and Phantom are going to at up a lot of points, leaving little room for anyone else. You might be able to squeeze an Academy and another named TIE in there, but otherwise you're looking at a 3-ship list.

The Imperial list is going to be trickier, IMO. Both the Defender and Phantom are going to at up a lot of points, leaving little room for anyone else. You might be able to squeeze an Academy and another named TIE in there, but otherwise you're looking at a 3-ship list.

See, I think the Imperial list is pretty easy. You have two high-cost ships that complement each other pretty nicely--both highly maneuverable in their own ways, but one is tough and the other is dodgy. You're likely to end up with a three- or four-ship list, but it'll be a fairly good one.

But on the Rebel side, your two ships couldn't be more different. One is the Rebel equivalent of the Defender, tough and agile, but the other is cheap and relatively fragile. The Headhunter is a fighter I think will most often be deployed in numbers, and figuring out how to make just one of them work into a good list is the bigger challenge, to me.

Right, and since you only get one HH, and you know that your opponent's ships will have shields, Etahn accompanied by a mini-swarm is out of the question. That leaves Corran or an unnamed E-Wing pilot, and the named HHs or 12 point filler/fodder. So do you go for four Rebel ships sans lots of upgrades, three ships with synergy, or two heavily loaded ones (Corran, YT + Gunner) and a Bandit Squadron Pilot?

Personally, I'd like to see a Blue Squadron Pilot with Ion Cannon somewhere in the mix.

Edited by WonderWAAAGH

I haven't played in any tournaments but what happens if for the finale round they both are using the same faction? I'm assuming that the store is only getting a select few ships or that they only use the four models for the event.

I haven't played in any tournaments but what happens if for the finale round they both are using the same faction? I'm assuming that the store is only getting a select few ships or that they only use the four models for the event.

I doubt there's a requirement for the final-round players to run the same faction they played in the rest of the tourney. Presumably the top-seeded player picks E-wing + Headhunter or Phantom + Defender, and the second-seeded player gets the other set.

I wonder, will Phantom + Gunner + FCS be viable?

I wonder, will Phantom + Gunner + FCS be viable?

I could only see this being remotely useful for high agility targets, like PtL interceptors (base+focus+evade) otherwise I think with 4 dice you will most likely score at least one hit. So no on the gunner but yes on the FCS.

I haven't played in any tournaments but what happens if for the finale round they both are using the same faction? I'm assuming that the store is only getting a select few ships or that they only use the four models for the event.

I doubt there's a requirement for the final-round players to run the same faction they played in the rest of the tourney. Presumably the top-seeded player picks E-wing + Headhunter or Phantom + Defender, and the second-seeded player gets the other set.

I could see if it is cross faction match rebel plays rebel, imperial plays imperial (my personal pref) or by seeding, or just even a straight coinflip

It just occurred to me that Roark is the guy you really want flying with Blount. So many of my counters, and this in particular with the high PS, really count on taking him out before he can shoot.

I think the Navigator will be a very nice option for the Phantom and will really help make the most of the maneuvers right after coming out of cloak on the higher skilled pilots and being able to adjust for board positioning. Especially on Echo.

Does anyone know if the upgrade cards will be available for the player to use as well, like the ion missiles? Or will it just be the ships and you supply the upgrades from your own stock

I thought they only get 1 ship each. Therefore if same faction, first seed takes what he wants and second seed is left with the other ship. Then they build

EDIT: Nevermind I just reread it.. you get both

Edited by Yogibaer13

So, here are rough versions of my lists:

Lieutenant Blount (17)
Deadeye (1)
Ion Pulse Missiles (3)

Etahn A'baht (32)
Veteran Instincts (1)
Sensor Jammer (4)
R3-A2 (2)

Ten Numb (31)
Swarm Tactics (2)
Sensor Jammer (4)
Ion Cannon (3)

Total: 100

In this list, I exploit the interaction between Eatin' A Boot and Ten Numb. Eatin' A Boot gives out automatic crits and Ten means one crit can't be canceled by dice (but can by evade tokens). If they have an evade token Blount blasts the Phantom with the Ion Pulse Missile, causing a damage and an Ion token. Then, Ten shoots, trying to strip the evade token and do some damage. If it survives, Eatin' blasts it. If it survives that, stress it. I know where it's going to be next round (and if it is cloaked, it can't shoot next round and is dead meat). Once the Phantom is down, Ten and Eatin' focus on the Defender, hoping to Ion it into oblivion. They can do this with impunity as Ten Numb gets the crif from Eatin' and shoots with the Ion cannon, causing an automatic Ion every turn while Eatin' blazes away. Blount (if still alive) screens this attack by focusing on the rest of the list.

My Imperial rough list looks like:

Rexler Brath (37)
Predator (3)
Heavy Laser Cannon (7)

"Echo" (30)
Veteran Instincts (1)
Navigator (3)
Advanced Cloaking Device (4)

"Night Beast" (15)

Total: 100

Here, Echo is super slippery. They effectively don't know where he will end up any given turn, between his banked decloak every turn, his maneuver dial, and navigator. He will get mauled by Han though, which is my concern. I hope to mitigate this by blazing away at him with Night Beast and Rexler. NB will do decent enough damage against the Falcon and I hope to get through the shields fast enough to Rexler to utterly destroy it with crits. Still, this list would be more powerful against a non-Han list. Here, I can constantly arc dance with Echo while getting into an ideal K-Turn situation with Rexler. NB acts as a distraction and lure.

Hmmm, I will probably run some Chewie cheese.

Blount - Ion Pulse Missile, VI

Corran Horn - Adrenaline Rush (up for debate)

Chewbacca - DtF

This is a super-cheesy "lets kill PS9 Whisper build" for Rebels, putting the minimum points into the E-wing and Z-95. C3-P0 should be available by then.

Han Shoots First... at PS 11.

Han Solo + Veteran Instincts + Engine Upgrade + Luke Skywalker + C3-P0 (61)

Knave Squadron Pilot (27)

Bandit Squadron Pilot (12)

Colonel Jendon (26)
ST-321 (3)

"Echo" (30)
Fire-Control System (2)
Advanced Cloaking Device (4)

Colonel Vessery (35)

Total: 100

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