Hi, just got my transport and read through the rules. Looked around briefly but didn't find anything. So, the transport gets one "Action" a turn but during the energy phase you can do multiple things that are enabled by upgrade cards with the "Energy" label, correct? I was kind of hoping they'd have a demo round listed.
Now dumb questions: For missions H2 and H3 even though the flavor text is about escaping you lose if you fly your transport off the board, and it's only mission H1 where you want to fly away to freedom? So you've basically got to spin around on what looks like a standard 3x3 map. And only Epic and the Rendezvous mission uses a 6 by 3?
Also, when in H2 it talks about setting down the turbolaser and ion cannon tokens and not being able to place them "under" a ship, why do they need to talk about overlapping? Does that mean you could place it touching the back of a base of a ship facing away to still hit it? Thanks!