Phantom Mystery Card Speculation

By Jedhead, in X-Wing

So, I was looking at the mystery man in the Imperial officer uniform from the Phantom preview, and I started thinking.

It looks to me like his title is "Tactician" from what little I can see of his name. I am theorizing that he passes out a target lock in some fashion, seeing as the Phantom can't lock at all, and yet comes with a target lock set. It also would be a nice ability for someone who specializes in tactics.

Any other thoughts?

P.S. (post-script, not pilot skill)

I am so stoked for the Phantom (and I play Rebels!).

So, I was looking at the mystery man in the Imperial officer uniform from the Phantom preview, and I started thinking.

It looks to me like his title is "Tactician" from what little I can see of his name. I am theorizing that he passes out a target lock in some fashion, seeing as the Phantom can't lock at all, and yet comes with a target lock set. It also would be a nice ability for someone who specializes in tactics.

Any other thoughts?

P.S. (post-script, not pilot skill)

I am so stoked for the Phantom (and I play Rebels!).

So, I was looking at the mystery man in the Imperial officer uniform from the Phantom preview, and I started thinking.

It looks to me like his title is "Tactician" from what little I can see of his name. I am theorizing that he passes out a target lock in some fashion, seeing as the Phantom can't lock at all, and yet comes with a target lock set. It also would be a nice ability for someone who specializes in tactics.

Any other thoughts?

P.S. (post-script, not pilot skill)

I am so stoked for the Phantom (and I play Rebels!).

The Phantom comes with Fire Control System. That explains the Target Lock.

Yeah, that would explain it. :unsure: Perhaps I should think more before I open my mouth...

That said, any speculation on what it might be, since my theory is garbage? :lol:

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

So, I was looking at the mystery man in the Imperial officer uniform from the Phantom preview, and I started thinking.

It looks to me like his title is "Tactician" from what little I can see of his name. I am theorizing that he passes out a target lock in some fashion, seeing as the Phantom can't lock at all, and yet comes with a target lock set. It also would be a nice ability for someone who specializes in tactics.

Any other thoughts?

P.S. (post-script, not pilot skill)

I am so stoked for the Phantom (and I play Rebels!).

The Phantom comes with Fire Control System. That explains the Target Lock.

Yeah, that would explain it. :unsure: Perhaps I should think more before I open my mouth...

That said, any speculation on what it might be, since my theory is garbage? :lol:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Um... it starts with when you perform... The last row has a 1 in it. Maybe When you perform a Barrel roll increase your agility by 1?

Makes sense for Tactitian to have some benifit on such a mobile/elussive ship.

I am looking forward to recieving mine, and then we will know...

knowing-is-half-the-battle-980x550.jpg

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

stress token?

Just a guess, based off nothing

I agree. It's probably a stress token, since the rebels have been getting ways to get rid of stress something has to add stress for the imperials.

I am theorizing that he passes out a target lock in some fashion, seeing as the Phantom can't lock at all, and yet comes with a target lock set.

Fire Control System.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

I think the Phantom is all about not getting hit while in stealth - apart from the surprise and the 4 attack dice.

So I would conclude it like:

"After you perform an attack against a ship within your firing arc at range 1-2, your ship recieves 1 evade token."

Cost: 2 points

So with Whisper you would be able to have a focus and an evade token after your attack - which is quite decent while having 4 defence dice (assuming you cloak after attacking)

Thats my guess

I would like the free Evade token deal, it would let you combine it with SPA for double evade.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The Moldy Crow is offended.

The Moldy Crow doesn't have a firing arc, silly, only a turret upgrade.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The Moldy Crow is offended.
The Moldy Crow doesn't have a firing arc, silly, only a turret upgrade.

Also, I've taken out two different ships thanks to range 3 shots from a crows main arc.

Edited by Aminar

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The Moldy Crow is offended.
The Moldy Crow doesn't have a firing arc, silly, only a turret upgrade.
It has a firing arc, in theory if that arc lines up it could get the bonus. Even using the Turret.

Also, I've taken out two different ships thanks to range 3 shots from a crows main arc.

I know, it was a joke. You know what would be hilarious: shooting down Soontir at R3 behind an asteroid with SD using the Hawk's main gun.

The card is Tactician. This is what I can see from the card:

After you perform…(an attack?)…against a ship…(within your)…firing arc at Range…ship receives 1…

Thats what I see.

Shame that it isnt Imperial only - just because there are so many rebel only crew cards.

If it is "within your firing arc", then it actually IS mostly an Imperial card. Right now the only Rebel ship with a crew slot is the Falcon, compared to the Firespray, Lambda, and (when this mystery crew card comes out) the Phantom. And the Falcon doesn't really like upgrades that only work in-arc.

I guess when Rebel Aces comes out you'll have the B-wing, too, but depending on the costs involved (the cost of the mystery crew and the cost of the mystery title) it might not be cost-efficient there.

The Moldy Crow is offended.
The Moldy Crow doesn't have a firing arc, silly, only a turret upgrade.
It has a firing arc, in theory if that arc lines up it could get the bonus. Even using the Turret.

Also, I've taken out two different ships thanks to range 3 shots from a crows main arc.

I know, it was a joke. You know what would be hilarious: shooting down Soontir at R3 behind an asteroid with SD using the Hawk's main gun.

As a filthy rebel with a turret upgrade you could use the 'within your firing arc' effect if you have the balls to attack frontally - even if you attack with your turret.

And it is, indeed, the B-Wing which will utilize this card as well - maybe this crew card will also encourage autoblasters.

But thats just another educated guess ;)

As a filthy rebel with a turret upgrade you could use the 'within your firing arc' effect if you have the balls to attack frontally - even if you attack with your turret.

And it is, indeed, the B-Wing which will utilize this card as well - maybe this crew card will also encourage autoblasters.

But thats just another educated guess ;)

The only thing that will encourage autoblasters is a Rhymer-like ability to shoot them at R2 and a price increase. I enjoy them (made a 3 B-wing list with the things), but I also enjoy playing challenging lists that no one says can work.

Why does everyone hate Autoblasters? I mean I know their utility isn't super huge all the time, but I think Rexler Brath is going to change that.

Why does everyone hate Autoblasters? I mean I know their utility isn't super huge all the time, but I think Rexler Brath is going to change that.

The issue is that rolling 4 dice puts out more damage against 1-2 defense ships, and getting range 1 shots against 3 Defense ships shouldn't happen often with any cannon(mispoke when I said Turrets.) ships. Even Defenders

Edited by Aminar

I never said anything about turret ships.

But really, I'm enjoying the idea of focusing with Brath, then rolling hits that can't be cancelled (and thus I don't have to waste my focus trying to increase my odds of hitting). For best results, TL in previous rounds or bring along Jendon.

But really, I'm enjoying the idea of focusing with Brath, then rolling hits that can't be cancelled (and thus I don't have to waste my focus trying to increase my odds of hitting). For best results, TL in previous rounds or bring along Jendon.

That's why personally I would run predator on him, cheaper than an autoblaster and it lets you get the extra die at Range 1, not to mention in a 1 agil meta (let's be honest, B-Wings, and YT-1300s will ALWAYS be popular) even against 2 agil ships at I don't think they will on average cancel that many dice at Range one to be worth it