Cost of Medical Care

By Midnight_X2, in Star Wars: Edge of the Empire RPG

The Edge of the Empire book doesn't define the cost of using hospital resources such as a bacta tank to heal wounds between adventures. Does anyone have any perspective on how much healing a critical injury should cost if the players lack a doctor in the group?

Doctors? Don't stop there. There aren't any prices listed for services of any kind; be it hiring a slicer, a pilot, a mechanic to install your mods, tax accountant, the list goes on.

I do remember someone on here actually mathed out and compared real world dollars to star wars credits, and then real world wages for jobs into a simulated star wars wages/fees incurred. It was pretty cool, but I'm failing the rest of my intellect roll here.

You could use the DC merc numbers... probably close enough for most purposes.

Having it be an obligation thing is an option as well.

Insert mandatory PalpyCare joke here.

You could use the DC merc numbers... probably close enough for most purposes.

Having it be an obligation thing is an option as well.

Insert mandatory PalpyCare joke here.

Yeah man, I'm so over PalpyCare jokes.

Maybe I'm steep, but I've done 200 per hour in a bacta tank to reference the full medical care and attention they needed. I give them discounts if they're on mission or with an employer as a discount and to give them more incentive to work for a certain company.

Could also give the medical care a rarity rating for the planet, same as weapons and items are ranked, and then have the healing cost be that amount multiplied by the number of wound points. Healing a critical injury could be their Critical Injury % rolled and then multiply by 5, 10, 15, etc depending on how readily available med services are.

More importantly, how can the characters prove they have current medical insurance to cover such costs?

I kid.

Surprisingly (for me, anyway) I tend to take the GTA route with hospital expenses: if any of my players end up in a hospital or other municipal healing resource, I take out a percent of their total available credits. Usually not more than five percent, because then they can make it up relatively quickly. I do this because, given the group's composition, I fully expect them to be able to handle any medical emergencies, and them ending up in the hospital is a concession I make to avoid TPKs. (I only ever had to do this once, and when I did I made it clear they couldn't count on it happening again; they were just lucky to be on a well-settled and civilized planet where most people wouldn't be left bleeding out in the gutter.)

Do cyber replacement limbs have a kill switch for non payment? Repo time......