I've been thinking about a way to bring the rumors into play and I've come up with an idea that might balance both rumors and the campaign they are played in.
So basically my idea is:
- Loosing side picks the next quest to be played
- No gold is gained from search cards in rumor quests
- For every quest/rumor the heroes loose, 50 gold is added to a "bounty" pool. For every quest/rumor the OL looses, 2 threat is added to the "bounty" pool. (Still unsure if 2 threat isn't too much, altho it is an incentive for the OL to play the rumors, since they depend on him to be played).
- After the completion of a rumor quest, the winning side can choose between taking the regular rumor reward or the amount that is in their bounty pool, gold for heroes or threat for the OL. The amounts on the bounty pool accumulate for each loss, hopefully providing a balance to the campaign through rumors, since the reward for the side with more losses will be greater.
What do you guys think of this? I'm starting a new campaign today and was thinking of trying this out and see how it works, but I would welcome any ideas to improve on this.
Cheers
Edited by Necrohexel