Okay, so, I wanted to take another crack at figuring out how the point system for making custom ships.
With that, I had an idea.
First, lets take a look at our 2 base ships, the Z-95 Bandit and the Tie Fighter Academy. Both have 12 points, and using a few knowns, we can reverse engineer the point system a bit.
First, let's look at Tie Fighter to Tie Interceptor.
Their dials are close enough that it does not give a point advantage, the Int has +1 attack, and the Int has boost. Boost = +1 Point, Attack = +5 Points, total 18 points.
Now, lets look at the A-wing compared to the Z-95.
Not sure how the dials are going to compare, but I would assume the Z-95 would be similar to the X-wing. With that, the A-wing has +1 agility, and has evade and boost. +4 Points for the agility, +1 for the evade/boost, +1 for the dial, -1 for the PS, 17 points.
Now, Z-95 to X-wing
+1 attack, +5 points, +1 shields (using the value from the mod card), +4 points. 21 points.
Now, I did this for many of the ships and it works within a value of 1 point, which can account for dials and balancing. The odd ducks were the YT-1300 and the HWK-290, but they are more of special circumstances. So, here is my formula:
Compared to the Z-95 always
+1 attack, add +5 points
+1 hull, add +3 points (for every hull above +1, only +1 points)
+1 Shields add +4 points (for every shield above +1, only +1 points)
-1 Shields add -4 points
-2 Shields add -7 points (ignore the -4 for -1 shield)
+1 evade add +4 points
-1 evade add -4 points
+1 PS add +1 points
-1 PS add -1 points (only taken sometimes, usually for balancing)
Fast Dial add +1 points
actions that are more than target lock, add 1 point, no target lock, remove 1 point.
All ships below are the lowest possible PS and have no special abilities.
Using this formula you get:
12 + 5 + 4 = 21 - x wing
12 + 4 +1 + 1 -1 = 17 - a-wing
12 + 5 + 4 - 4 = 17 y-wing (balanced to 18)
12 + 5 + 3 + 6 -4 +1 -1 = 22 B-wing
12 + 4 + 3 + 1 +1 = 21 Tie Advanced
12 + 5 +3 + 4 - 7 +1 = 18 Tie Interceptor
12 + 5 +4 +4 +1 = 26 E-wing (balanced to 27)
12 + 5 +4 +4 +3 +1 +1 = 30 Tie Defender
12 + 5 -4 +6 + 5 -1 = 23 Shuttle (Balanced to 21) (likely due to really slow dial)
Now, this doesn't seem to work for the HWK or the Tie Bomber (and I didn't even attempt for the YT-1300 or the firespray).
So what do you think?