Phantom

By Nyt, in X-Wing

I'm reserving judgement until I fly against one. I think the 2 speed barrel rolls and boosts could be a curse more than a blessing a lot of the time. While they get to choose which one before they reveal their dial, they're still stuck doing whatever maneuver their dial is set to. If the barrel roll they had in mind gets blocked, the 2 remaining options might take them way out of position for what they had planned.

They will be powerful when flown well, but not forgiving in the least. And with the steep cost involved, minor mistakes will leave you with your most powerful shooter doing nothing, and on their own.

The Phantom will have a faq entry a mile long. As will the Transport.

Most likely it will.

But I'm still very much of the opinion that you can't decloak twice, because you're trying to gain the same effect twice from a single trigger.

Am I correct that with a Phantom w/ Push the Limit and Advanced Sensors that is cloaked from a prior turn it can:

  • Uncloak (roll 2 to the side)
  • Use Advanced Sensors to take the cloak action
  • Use Push the Limit to take a barrel roll action and a stress
  • Uncloak a second time (roll 2 to the side again)
  • Execute a green maneuver and end up with no stress

?

I also assume that the order of the third and fourth bullets (second uncloak and Push the Limit action) can't be flipped.

You can use something only once per opportunity. So revealing your dial allows you to decloak once. Not twice.

FAQ:

Abilities resolve once per opportunity

A game effect can only resolve once per opportunity. For example, Luke Skywalker’s pilot ability applies “when defending,” so he can only use his ability once against each enemy attack.

FAQ:

Abilities resolve once per opportunity

Didn't even think to look at the new FAQ to see if it already covered this, it didn't really when we first discussed this, but the new one clearly does make it so the decloak twice doesn't work.

Thanks, I didn't fully read the card

While true, I really don't think that's a serious issue. You have a lot of space to work with, and with Advanced sensors you can barrel roll before decloaking if things are really bad. Blocking phantoms is going to be a tough prospect. Especially given if your manuever is blocked you can just, not decloak and turtle up for a turn.

You may not always have that much space to work with. Remember that your template can cross ships, but not obstacles. That can cut off avenues as well. And if you're planning on a 2 move before your maneuver but can't, odds are you're going to end up right smack in the middle of everything, with a whole lot of guns pointing at you. 4 agility isn't going to last long there, and losing 40-45 points worth of offense for a turn is a nontrivial penalty.

I think we'll have to see how it plays out in actual practice, but I do think it's going to be very surprising to a lot of people just how hard it is to use well.

There is a going to be a learning curve with the Phantom. There are so many options that can be played with. Advanced Sensors. Standard Barrel Roll than 2 Barrel Roll? Some fun things with Engine Modification. All the fun crew. Navigator may be helpful if you get trapped Decloaking. All 3 turns are handy. Flight Instructor is extra annoying against the Swarm.

There is a lot of fun things a Phantom can do. We will have to wait and see how it plays out.

(Awaits further complaints about the Rebelocalypse)

but I do think it's going to be very surprising to a lot of people just how hard it is to use well.

I agree, but on the other hand I think if you can get a good handle on it and really learn to use it, you'll be able to do some amazing things with it.

Whisper + VI = PS9. Leave some points on the table for initiative bid so you shoot first and gain your cloak back. Problem solved.

Wes can't remove a cloak token.

No he can't... But w/ VI + R3A2, he shoots first, and then he stresses you so you can't take a free cloak action after you shoot at PS9... Meaning you don't have a cloak or any tokens for defense/offense. And then your petty little Rookie finishes off that 2 agi 4 health tokenless ship.. Afterall, his defenses at that point are just as bad as a 12 point Z95.

Edited by Khyros

Am I correct that with a Phantom w/ Push the Limit and Advanced Sensors that is cloaked from a prior turn it can:

  • Uncloak (roll 2 to the side)
  • Use Advanced Sensors to take the cloak action
  • Use Push the Limit to take a barrel roll action and a stress
  • Uncloak a second time (roll 2 to the side again)
  • Execute a green maneuver and end up with no stress

?

I also assume that the order of the third and fourth bullets (second uncloak and Push the Limit action) can't be flipped.

You can use something only once per opportunity. So revealing your dial allows you to decloak once. Not twice.

FAQ:

Abilities resolve once per opportunity

A game effect can only resolve once per opportunity. For example, Luke Skywalker’s pilot ability applies “when defending,” so he can only use his ability once against each enemy attack.

While certainly a plausible reading and quite possibly the way it'll go down, I don't think it's quite so clear--the two cloaking tokens you're spending are entirely distinct, and even though they do the same thing, I think it's a strain to say they are the same effect for purposes of this rule (just as it would be a strain to say that, if you had two evade tokens, you could only spend one during an attack rather than two). We already know that multiple duplicative abilities trigger (e.g., multiple intelligence agents or mercenary co-pilots) when they're on separate cards, and it would seem weird to me to say that card based abilities are distinct whereas token based abilities are conflated.

On man looks like a lot of fun. Any knowledge or speculation on the crew member in Imperial uniform? It doesn't look like it says Imperial only.

While certainly a plausible reading and quite possibly the way it'll go down, I don't think it's quite so clear--the two cloaking tokens you're spending are entirely distinct ...

Fair point. I see why it might work.

Wait for the FAQ.

if you had two evade tokens, you could only spend one during an attack rather than two).

IMO that works against your argument. Because you're spending both tokens on the same trigger. What you're suggesting would be like using an evade token, then after the attack is finished getting a 2nd one and trying to spending it on that attack.

We already know that multiple duplicative abilities trigger

But again you're talking about 2 separate effects being triggered off a single trigger, at the same time. Just because they're the same thing, doesn't change the fact that they're two separate effects.

What you're trying to do is go back in time to use a trigger for a 2nd time.

Echo is amazing... going to give people fits. Ptl and EU always out of arc.... but slaughtered by named yt's, so dead ship?

While certainly a plausible reading and quite possibly the way it'll go down, I don't think it's quite so clear--the two cloaking tokens you're spending are entirely distinct ...

Fair point. I see why it might work.

Wait for the FAQ.

- Decloak, move 2 forward.

- Cloak with Advanced Sensors as a standard action, Decloak to move another two Forward.

- Speed 4 K-turn.

Congrats on effectively pulling a speed 10 K-turn.

Even if it doesn't allow double decloaks, you can still surprise people with a 7-speed K-turn.

if you had two evade tokens, you could only spend one during an attack rather than two).

IMO that works against your argument. Because you're spending both tokens on the same trigger. What you're suggesting would be like using an evade token, then after the attack is finished getting a 2nd one and trying to spending it on that attack.

We already know that multiple duplicative abilities trigger

But again you're talking about 2 separate effects being triggered off a single trigger, at the same time. Just because they're the same thing, doesn't change the fact that they're two separate effects.What you're trying to do is go back in time to use a trigger for a 2nd time.

We have no precedent to work off of with spending multiple tokens. We don't even know if Garven can drop two focus tokens on the same attack, or if two evades can be used. So we have to wait on a faq entry. There isn't enough to predict on even.

deleted: my bad :(

Edited by Weidekuh

Stygium Particle Accelerator:

Decloak -> get evade token

Not happy with your end position?

Cloak action -> get a secon evade token.

Congratulations! You now have 4 defense with 2 evade tokens.

Stygium allows a free evade action . It does not work twice.

Edited by dvor

Stygium Particle Accelerator:

Decloak -> get evade token

Not happy with your end position?

Cloak action -> get a secon evade token.

Congratulations! You now have 4 defense with 2 evade tokens.

And no, there is no reason not being able to spend more than one evade token.

The counter argument for double decloaking that I can see is that there may be multiple instances of the "before you reveal your dial trigger".

If the game uses a queue, then "before your reveal" triggers all effects that trigger off of it, in the order you want. Then those effects resolve.

If the game doesn't use a queue, then the "before reveal" trigger happens, you choose something to trigger off of it and resolve that effect, then another "before reveal" trigger happens and you choose another effect that triggers off of it and so on until there are no more effects.

I don't think that is how it works, I am pretty convinced that it is one trigger that queues up a bunch of effects, but I can see the argument.

The counter argument for double decloaking that I can see is that there may be multiple instances of the "before you reveal your dial trigger".

If the game uses a queue, then "before your reveal" triggers all effects that trigger off of it, in the order you want. Then those effects resolve.

If the game doesn't use a queue, then the "before reveal" trigger happens, you choose something to trigger off of it and resolve that effect, then another "before reveal" trigger happens and you choose another effect that triggers off of it and so on until there are no more effects.

I don't think that is how it works, I am pretty convinced that it is one trigger that queues up a bunch of effects, but I can see the argument.

We have no precedent to work off of with spending multiple tokens.

Blaster turret can spend two focus tokens on one attack. Same with missile/torpedo and deadeye. Those tokens are spent in different phases of the attack sequence, though.

We have no precedent to work off of with spending multiple tokens.

Blaster turret can spend two focus tokens on one attack. Same with missile/torpedo and deadeye. Those tokens are spent in different phases of the attack sequence, though.

"A ship may spend a cloak token to DECLOAK immediately before revealing its maneuver dial ."

The fact that you're spending a token for the effect doesn't remove the trigger there. You only get the option to spend the token once, because of the once-per-trigger rule.

Edited by Buhallin

Looks like an amazing ship to fly for fun. With an incredible learning curve.

Sounds like a good use of hobby money