Well friends. The heroes decided on fortune and glory as interlude. Their group is strong on searching and movement and Jane fairwood was just given the bloody armor from lair of the wyrm.
I strongly want to win because of my advantage in the first act two quests.but 7 or more rounds in encounter 2 seem to be quite long....
We have lotw and lor and I'm playing basic 2 with net traps and the punisher cards that grant extra monster movement. Also I play the Eliza farrow plot mainly using healing effects.
Any advice would be greatly appreciated :-/